Apparently I Can't load Udims from a sbar,Maybe a better way is just to animate the textures in AE and stop breaking my head with this problem,
Anyway itt would be nice to be able to load sbar and manage to write Udims per frame so I can't animate shaders directly on houdini, One could make all kind of effect transitions on geometry based on maps from this sbars, but this little udim things is stopping me from trying that .
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Technical Discussion » Labs Substance material UDIM writing in cops
- Kinte3d
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Technical Discussion » How to measure distances between two points?
- Kinte3d
- 14 posts
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you can also create a line with the add sop, and delete all but this line and use measure node to get it's perimeter.
Technical Discussion » Labs Substance material UDIM writing in cops
- Kinte3d
- 14 posts
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Hi
I have a substance designer .sbsar material working with udims,
I want to import it with labs substance material and write all udims textures per frame on cops,
so I can animate it's values over time..
but I can't get to export all udims, only the first show up.
I have a substance designer .sbsar material working with udims,
I want to import it with labs substance material and write all udims textures per frame on cops,
so I can animate it's values over time..
but I can't get to export all udims, only the first show up.
Edited by Kinte3d - May 9, 2021 18:16:28
Houdini Lounge » Hair Generation by maps for udims
- Kinte3d
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Houdini Lounge » Hair Generation by maps for udims
- Kinte3d
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Hi, I'm trying to create the hair for a character wich have two udim tiles, and I don't know how to apply the textures to a specifics udim on the groom tab, I only can apply one texture.. what's the workflow for multiple udims? or do I have to break down the object by udims and work on one udim only?
Houdini Lounge » if else problem
- Kinte3d
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Hi,
where is the block? I open your file on 18.5 , maybe is that, but I could't find the block , can you post a pic? wich hou version are you using?
where is the block? I open your file on 18.5 , maybe is that, but I could't find the block , can you post a pic? wich hou version are you using?
Houdini Lounge » To Store Point Position on Vex
- Kinte3d
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Thanks for the clearing out about the for(),
I could go forward on what I wanted to do wich is to store blendshapes on arrays and blend them based on a weightmap.. I attach the example File..
the only thing I couldn't figure out was how to merge this two functions on the attached picture(they do the same but one takes an int and the other a string),so how can I assign multiple possible type for a variable on a function just like the point() does with it's first input wich can take 0 or a string path ?
I could go forward on what I wanted to do wich is to store blendshapes on arrays and blend them based on a weightmap.. I attach the example File..
the only thing I couldn't figure out was how to merge this two functions on the attached picture(they do the same but one takes an int and the other a string),so how can I assign multiple possible type for a variable on a function just like the point() does with it's first input wich can take 0 or a string path ?
Houdini Lounge » To Store Point Position on Vex
- Kinte3d
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Thanks!, I try the for loop way, but I couldn't pull it off,the function keeps running loong time, and i don't have a clue why..?
I attach the Hip and a pic of the code,
What actually works was doing a point("op:../geonode", "P", @ptnum) on a wrangler with the same amount of points.
Anyway I would like to know why my function is not working just to learn what I'm doing wrong..?
I attach the Hip and a pic of the code,
What actually works was doing a point("op:../geonode", "P", @ptnum) on a wrangler with the same amount of points.
Anyway I would like to know why my function is not working just to learn what I'm doing wrong..?
Edited by Kinte3d - March 19, 2021 01:45:21
Houdini Lounge » To Store Point Position on Vex
- Kinte3d
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Hi!
How do I Store the @P of a another geo node inside a point wrangler? , I look at the point() function wich can call specific point but I din't find out how to store All the points.
How do I Store the @P of a another geo node inside a point wrangler? , I look at the point() function wich can call specific point but I din't find out how to store All the points.
Houdini Lounge » Storing Shape in Vex
- Kinte3d
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Houdini Lounge » Storing Shape in Vex
- Kinte3d
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ouu I see, didn't know that obviously , thaanks a lot!... to have more inputs I create a digital asset from this wrangler and change the input amount on the type properties..,
why this limit exist?..
why this limit exist?..
Houdini Lounge » Storing Shape in Vex
- Kinte3d
- 14 posts
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Hi,
I'm having this wierd problem,maybe is not the correct way of doing this..
but i'm trying to store different blendshapes on the same vex wrangler by creating multiple P vectors,
but when I store the opinput 4 wich is "Vocal_F" in this case,
all the values output 0,0,0 ..?? I don't know why..
of course I check that the values of the incoming shape are not 0,but I can't figure put the problem.
is there a limit of values wich I can store on a single wrangler?? or I should do this in a different way, like building an array amd pushing the values there?
My goal is to store them to construct blends with the lerp() function wich works ok for the first three shapes..
I'm having this wierd problem,maybe is not the correct way of doing this..
but i'm trying to store different blendshapes on the same vex wrangler by creating multiple P vectors,
but when I store the opinput 4 wich is "Vocal_F" in this case,
all the values output 0,0,0 ..?? I don't know why..
of course I check that the values of the incoming shape are not 0,but I can't figure put the problem.
is there a limit of values wich I can store on a single wrangler?? or I should do this in a different way, like building an array amd pushing the values there?
My goal is to store them to construct blends with the lerp() function wich works ok for the first three shapes..
Houdini Lounge » Where is the advanced Facial rig??
- Kinte3d
- 14 posts
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Hi,
I can't find the auto rig advanced face module on houdini 18.5 , is it me or it's gone??
I can't find the auto rig advanced face module on houdini 18.5 , is it me or it's gone??
Edited by Kinte3d - Dec. 2, 2020 17:06:37
Houdini Indie and Apprentice » "A" button bug on nurbs surfaces
- Kinte3d
- 14 posts
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Hello,
when I try to select Edges of nurbs objects with the A shortcut houdini crash. it's just me?
when I try to select Edges of nurbs objects with the A shortcut houdini crash. it's just me?
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