That's a cool example cpb!
Thanks @mestela for the example.
I wonder what's the reason for SideFX to remove the spring sop. It's such a handy and fast tool for getting motion.
Found 5 posts.
Search results Show results as topic list.
Technical Discussion » Spring Sop
- M20
- 5 posts
- Offline
Technical Discussion » Spring Sop
- M20
- 5 posts
- Offline
This is what i would like to do with the spring sop
Edited by M20 - March 25, 2019 05:33:21
Technical Discussion » Spring Sop
- M20
- 5 posts
- Offline
Thank you!
What i got to forget to mention is that i use a scatter sop to the grid so i only end up with the points.
So in a way you can create a quick “particle system”
In your example i added a add sop with “Delete Geometry But Keep the Points” after the vellum solver node. Now i have more or less the same setup as with a scatter. But it's a lot slower compared to a grid, scatter and spring sop. The vellum cloth seems to make it a bit slower. Is there a way i can only use a grid scatter and vellum solver? I tried setting it up but doesn't seem to work.
What i got to forget to mention is that i use a scatter sop to the grid so i only end up with the points.
So in a way you can create a quick “particle system”
In your example i added a add sop with “Delete Geometry But Keep the Points” after the vellum solver node. Now i have more or less the same setup as with a scatter. But it's a lot slower compared to a grid, scatter and spring sop. The vellum cloth seems to make it a bit slower. Is there a way i can only use a grid scatter and vellum solver? I tried setting it up but doesn't seem to work.
Technical Discussion » Spring Sop
- M20
- 5 posts
- Offline
In Houdini 16 i would use a grid with a spring sop with some wind and turbulence to make the points move. How would you do that with the Vellum Solver Sop?
Technical Discussion » Spring Sop
- M20
- 5 posts
- Offline
-
- Quick Links