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Technical Discussion » Houdini terminal output on Windows
- Mirrorsword
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Technical Discussion » Houdini terminal output on Windows
- Mirrorsword
- 4 posts
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I've mostly used Houdini on Linux, but I'm now using it on windows and I'm trying to set it up so that the terminal output goes back to a shell.
I can launch Houdini from PowerShell or command prompt, but the terminal output still goes to the floating window instead of back to PowerShell. I tried playing around with some environment variables (HOUDINI_DISABLE_CONSOLE, HOUDINI_TEXT_CONSOLE, and HOUDINI_WINDOW_CONSOLE) but no matter what I set them to, I can't get the text to go back to the shell.
Anyone else tried this and have any insights?
I can launch Houdini from PowerShell or command prompt, but the terminal output still goes to the floating window instead of back to PowerShell. I tried playing around with some environment variables (HOUDINI_DISABLE_CONSOLE, HOUDINI_TEXT_CONSOLE, and HOUDINI_WINDOW_CONSOLE) but no matter what I set them to, I can't get the text to go back to the shell.
Anyone else tried this and have any insights?
Technical Discussion » Efficiently Transform Geometry Groups
- Mirrorsword
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Technical Discussion » Efficiently Transform Geometry Groups
- Mirrorsword
- 4 posts
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I'm wondering if anyone has found a way to transform geometry groups using reference points without having to deal with the slowness of copy stamping. I ask because I'm working on a project that involves RBD fracturing and I'm trying to find a Efficient way to cache out my simulation to a small file size.
I noticed that the dop import node allows you to bring in your simulation objects as points and I was hoping I could just cache out these points and use them to move my geometry. Unfortunately the only way to get these points to transform my geometry seems to be copy stamping and that is very slow with hundreds of pieces and high poly geometry.
I've also tried caching out the simulation data using a file data dop and this could work except for the fact that it has to generate one file per piece per frame and for my project this winds up being around eighty thousand files which is just to many to deal with on my network.
I noticed that the dop import node allows you to bring in your simulation objects as points and I was hoping I could just cache out these points and use them to move my geometry. Unfortunately the only way to get these points to transform my geometry seems to be copy stamping and that is very slow with hundreds of pieces and high poly geometry.
I've also tried caching out the simulation data using a file data dop and this could work except for the fact that it has to generate one file per piece per frame and for my project this winds up being around eighty thousand files which is just to many to deal with on my network.
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