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Technical Discussion » Editable Nodes On HDA
- Monica_Dale
- 9 posts
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Generally to get ability to edit the spline on Unity , I assign the curve on editable nodes on HDA. But if I want to the spline to be editable on an Input of a Toggle or Button from HDA, how I can I do It??? Is it possible through that way ? or is there any other possible to achive that? Because as soon as I assign the node on Editable node on HDA, I get the Spline visible on Unity. But I dont want in that way, I want the spline to be visible on Unity after i give input in form of either as Button form or as a Toggle.
Houdini Indie and Apprentice » Terrain UV and texture export
- Monica_Dale
- 9 posts
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Can any one help me out, how can I export texture from heightfield_Quickshade node?????? I have attached the screen shoot in the following.
Technical Discussion » How can I export texture from HeightFieldQuickshade node??
- Monica_Dale
- 9 posts
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Hi..
Can any one help me out in exporting texture map from heightField_QuickShade node???
Can any one help me out in exporting texture map from heightField_QuickShade node???
Technical Discussion » Problem with HDA in Unity
- Monica_Dale
- 9 posts
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Technical Discussion » How to Skin up the Mesh generated by RAY node
- Monica_Dale
- 9 posts
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Technical Discussion » How to Skin up the Mesh generated by RAY node
- Monica_Dale
- 9 posts
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Hello….
Using Ray node built this mesh. Now i wanted to Skin this mesh. When I'm using Skin node It is showing me weird skined geometry. I'm attaching the screenshots to this post. Can someone please help me.
Using Ray node built this mesh. Now i wanted to Skin this mesh. When I'm using Skin node It is showing me weird skined geometry. I'm attaching the screenshots to this post. Can someone please help me.
Technical Discussion » Problem with HDA in Unity
- Monica_Dale
- 9 posts
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Hello..
I have made an HDA for unity.In which if we feed an RGB map produces a terrain . But unfortunately after loading the HDA into Unity I see terrain going invisible. But I can read out the maps from out of it. Can any one help me.. I am attaching the files with my post
I have made an HDA for unity.In which if we feed an RGB map produces a terrain . But unfortunately after loading the HDA into Unity I see terrain going invisible. But I can read out the maps from out of it. Can any one help me.. I am attaching the files with my post
Technical Discussion » Exposing buttons in HDA
- Monica_Dale
- 9 posts
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Thank you so much for your response sir. Can you elaborate and explain where can I add parameter to my HDA under Nodes tab in the Type parameters(I'm a beginner in houdini).and Can you explain which parameter do I need to expose for me to export the maps with my HDA.
Technical Discussion » Exposing buttons in HDA
- Monica_Dale
- 9 posts
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I'm struggling to expose the “Export” button in HDA which is present inside the node of subnetwork. I'm not really good at programming, can any one help me out…!
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