Ken Xu
Hi Nicolas,
We do export animation to FBX. However, the keys may be exported sparse (not baked). You can get the dense (baked) version of the keys through the FBX SDK.
We are keenly aware of the exciting possibilities surrounding an Unreal or CryEngine implementation - but that's all I can say at the moment :-)
cheers,
Ken
Hi Ken,
Thanks for the answer.
I'm not too familiar with the FBX SDK, but unless it require tons of scripting ( or its just a “plot animation” button ) I'm fine with it, but please consider the implementation of the bake functionality directly into Houdini
Regarding UDK and Cryengine….if you need a beta tester let me know