Hi.
I was wondering if it's possible to output curves from HDA modifiers in Max? I can use them as inputs for HDAs that output geometry, but if the output is supposed to be a curve, then I get nothing in the viewport.
Are they supported? The docs mention linear and CV curves, but doesn't specify if that's only inputs or outputs too.
This is with 17.0.401
Thanks
Found 6 posts.
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Houdini Engine for 3ds Max » Curve Outputs in 3DS Max
- RobinB
- 6 posts
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Houdini Engine for 3ds Max » Passing polygon selections into HDA modifiers
- RobinB
- 6 posts
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Hi.
Is there any way to pass a poly selection up the stack into an HDA modifier?
Alternatively, is there a way we could pass a selection set in as a group?
I don't see anything in the docs about operating on partial objects in 3ds Max.
Thanks
Is there any way to pass a poly selection up the stack into an HDA modifier?
Alternatively, is there a way we could pass a selection set in as a group?
I don't see anything in the docs about operating on partial objects in 3ds Max.
Thanks
Houdini Engine for 3ds Max » Operator List in 3DSMax
- RobinB
- 6 posts
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Houdini Engine for 3ds Max » Operator List in 3DSMax
- RobinB
- 6 posts
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Hi. I'm wanting to expose an Operator List in my HDA to 3DSMax so I can add multiple object to an object merge. It works ok in Houdini, but I don't see how to pass any objects into the list in Max.
Dragging objects into the field doesn't do anything. Typing strings into the field including wildcards doesn't do anything either.
Is there a different way to pass a list of multiple objects into an HDA inside Max?
I can add an expanding Operator Path item, but it means adding one object at a time and doesn't show the objects in the interface so I can't see what objects are included. I'd rather pass a multiple object selection at once.
Thanks
Dragging objects into the field doesn't do anything. Typing strings into the field including wildcards doesn't do anything either.
Is there a different way to pass a list of multiple objects into an HDA inside Max?
I can add an expanding Operator Path item, but it means adding one object at a time and doesn't show the objects in the interface so I can't see what objects are included. I'd rather pass a multiple object selection at once.
Thanks
Houdini Engine for 3ds Max » Rotations Wrong
- RobinB
- 6 posts
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Houdini Engine for 3ds Max » Rotations Wrong
- RobinB
- 6 posts
- Offline
Hi. Is it just me or are the rotations of source objects not passed into the HDAs correctly in Max? Each of the axes seems fine on their own, but if I rotate through more than one axis, the resulting object no longer matches the max source object.
This even happens with the provided HE_boolean HDA on two boxes so it's not something I've done wrong in my own asset.
I can't really provide an example, but it's easy to replicate with the provided HE_boolean HDA. Just make two boxes and pass them into the HDA. Then rotate one of them in all three axes by pulling on the rotate gizmo not on one of the axis handles.
Is anyone else seeing this?
Thanks.
This even happens with the provided HE_boolean HDA on two boxes so it's not something I've done wrong in my own asset.
I can't really provide an example, but it's easy to replicate with the provided HE_boolean HDA. Just make two boxes and pass them into the HDA. Then rotate one of them in all three axes by pulling on the rotate gizmo not on one of the axis handles.
Is anyone else seeing this?
Thanks.
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