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Houdini Indie and Apprentice » houdini apprentice - import not working & can I test redshift with it?
- Saberraider
- 5 posts
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solved - I had to uncheck “show sequences as one entry” - now everything is working… I was importing a obj seq of 2 files
Houdini Indie and Apprentice » houdini apprentice - import not working & can I test redshift with it?
- Saberraider
- 5 posts
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Hello,
I am testing houdini apprentice right now.
I can't import anything from blender - i use *.obj. I can import the files to 3D max demo for example.
All I get is an empty object - in the viewport I only see the 3d manipulator. I downloaded a random obj-file and it is working. The working obj file is triangulated. I should be able to import quads?
what I notice: In some cases if I enter the object in the shematic view / node view there it is red (thin lines 45°) and it says “timeblend1”. It also displays any number in the filename as $F (instead of 2). I use Win 10 64bit.
It is still my old PC, win 10, i7 920, 12GB ram, GTX 750ti - planning to buy a new one with 6800k + 64GB + GTX 1070 soon.
Other question: Can I try the demoversion of redshift 3d with apprentice?
Can I test redshift demo with indie?
Is the GTX 1070 already supported by redshift and houdini?
I am testing houdini apprentice right now.
I can't import anything from blender - i use *.obj. I can import the files to 3D max demo for example.
All I get is an empty object - in the viewport I only see the 3d manipulator. I downloaded a random obj-file and it is working. The working obj file is triangulated. I should be able to import quads?
what I notice: In some cases if I enter the object in the shematic view / node view there it is red (thin lines 45°) and it says “timeblend1”. It also displays any number in the filename as $F (instead of 2). I use Win 10 64bit.
It is still my old PC, win 10, i7 920, 12GB ram, GTX 750ti - planning to buy a new one with 6800k + 64GB + GTX 1070 soon.
Other question: Can I try the demoversion of redshift 3d with apprentice?
Can I test redshift demo with indie?
Is the GTX 1070 already supported by redshift and houdini?
Edited by Saberraider - Oct. 12, 2016 05:53:51
Houdini Indie and Apprentice » Water vapor / White smoke / Steaming
- Saberraider
- 5 posts
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Hello,
I am quite new to houdini indi and I need boiling water and water vapor for a project. Do you know any tutorials on these 2 topics? Would be really happy if you could get me started… Thanks in advance.
I want the smoke to look something like this:
http://www.shutterstock.com/de/video/clip-16707877-stock-footage-ungraded-water-vapor-white-smoke-steaming-white-smoke-against-black-background-source-lumix.html?src=search/N2X8IsyEDENZRfE3fdIysw:1:72/3p [shutterstock.com]
I already tried this:
https://www.youtube.com/watch?v=aMSJ1v6xCag [youtube.com]
I think all I really need to change is the density and the smoke color. And maybe add a force like wind. I am a bit confused of the big networks created and can't find the smoke color. (I am aware of that these networks could become quite powerful once I am used to them…) I would also be interested in buying tutorials on this topic.
Thank you very much!
I am quite new to houdini indi and I need boiling water and water vapor for a project. Do you know any tutorials on these 2 topics? Would be really happy if you could get me started… Thanks in advance.
I want the smoke to look something like this:
http://www.shutterstock.com/de/video/clip-16707877-stock-footage-ungraded-water-vapor-white-smoke-steaming-white-smoke-against-black-background-source-lumix.html?src=search/N2X8IsyEDENZRfE3fdIysw:1:72/3p [shutterstock.com]
I already tried this:
https://www.youtube.com/watch?v=aMSJ1v6xCag [youtube.com]
I think all I really need to change is the density and the smoke color. And maybe add a force like wind. I am a bit confused of the big networks created and can't find the smoke color. (I am aware of that these networks could become quite powerful once I am used to them…) I would also be interested in buying tutorials on this topic.
Thank you very much!
Houdini Indie and Apprentice » Fast Rendering with Houdini Indie
- Saberraider
- 5 posts
- Offline
Thank you very much for your input!!!
Mentioning the GTX 1070 is really great. So I will watch out for benchmarks… 3xGTX 1070 will give good performance for octane or redshift. Ok one single PC with 32-64 GB ram. I won't do particles like crazy… VEX looks stunning.
After googeling redshift on vimeo together with houdini I am really stunned by the volumetrics and the times… Is there already a working demo for redshift? Or will I get the alpha version for houdini if I buy redshift right now?
Normally I do visualisations of technicals machines and how they work. Sometimes I need smoke or water. But I do a lot of personal work as an artist - houdini is a great playground for this personal work, and 4k could only be needed for my personal work.
One more question: I really like populate about 3D MAX - is it possible to to achieve something simular in houdini without scripting like hell Only to have humans as size reference walking by…
Mentioning the GTX 1070 is really great. So I will watch out for benchmarks… 3xGTX 1070 will give good performance for octane or redshift. Ok one single PC with 32-64 GB ram. I won't do particles like crazy… VEX looks stunning.
After googeling redshift on vimeo together with houdini I am really stunned by the volumetrics and the times… Is there already a working demo for redshift? Or will I get the alpha version for houdini if I buy redshift right now?
Normally I do visualisations of technicals machines and how they work. Sometimes I need smoke or water. But I do a lot of personal work as an artist - houdini is a great playground for this personal work, and 4k could only be needed for my personal work.
One more question: I really like populate about 3D MAX - is it possible to to achieve something simular in houdini without scripting like hell Only to have humans as size reference walking by…
Houdini Indie and Apprentice » Fast Rendering with Houdini Indie
- Saberraider
- 5 posts
- Offline
Hello,
I am using Blender and Adobe CC so far for a long time. Now I hit some limits with blender (bad performance with heavy scenes, slow rendering preparation time, cycles too slow for volumetrics, some parts not really finished …). I used 3D MAX a long time ago. After playing with Houdini for several days I really like the tool - better then I do Maya oder MAX right now. And with Indie it gets in my pricing range.
So right now I am thinking about hardware. May work PC is 5 years old (Windows based i7 920) and needs an update.
So how do I render fast enough as a single user/company with houdini indie? Under fast enough I would consider 5-10 Minutes for 1 frame in FHD.
My scenes so far fit in 2GB or 3GB graphicscrad ram in bledner cycles so far. Some million polygons, some big images. No hollywood scale scenes.
solutions I see:
-mantra
Question: Do I need 3 Indie licences if I want to render on 3 PCs? I am thinking about buying 3 x i7 6700K PCs. Roughly 1000€ each. So 3000€ total.
-octane
Question: How does octane compare to mantra in speed, quality and features? Does octane support volumetrics for example? For octane I would have to buy only 1 PC and 3x GTX 1080 for example. I suppose as a freelancer 8GB will be enough for a while…
-redshift
I dont't know, but I do not really like a lot of the examples images rendered in redshift. The quality seems to be inferior to octane (could be subjective). Working machine would also be 1 PC with 3x GTX 1080
Which path would you recommend? Of course for trying I will buy one i7 PC first or one GTX 1080 PC first. And when I like the experience I will by more PCs or graphiccards.
What path would you recommend and why? I like the octane option, because I only need one PC (no network to be set up) and the power consumtion could be lower too compared to 3 seperate PCs. And I only need one Houdini Indie license.
One more question: The output of houdini Indie is limited to fHD. But there is camerashifting… I mean I could render 4 FullHD sequences and composite together it in After Effects. Would this be allowed? Only to have the 4K option just in case? Of course a workaround with extra work.
I am using Blender and Adobe CC so far for a long time. Now I hit some limits with blender (bad performance with heavy scenes, slow rendering preparation time, cycles too slow for volumetrics, some parts not really finished …). I used 3D MAX a long time ago. After playing with Houdini for several days I really like the tool - better then I do Maya oder MAX right now. And with Indie it gets in my pricing range.
So right now I am thinking about hardware. May work PC is 5 years old (Windows based i7 920) and needs an update.
So how do I render fast enough as a single user/company with houdini indie? Under fast enough I would consider 5-10 Minutes for 1 frame in FHD.
My scenes so far fit in 2GB or 3GB graphicscrad ram in bledner cycles so far. Some million polygons, some big images. No hollywood scale scenes.
solutions I see:
-mantra
Question: Do I need 3 Indie licences if I want to render on 3 PCs? I am thinking about buying 3 x i7 6700K PCs. Roughly 1000€ each. So 3000€ total.
-octane
Question: How does octane compare to mantra in speed, quality and features? Does octane support volumetrics for example? For octane I would have to buy only 1 PC and 3x GTX 1080 for example. I suppose as a freelancer 8GB will be enough for a while…
-redshift
I dont't know, but I do not really like a lot of the examples images rendered in redshift. The quality seems to be inferior to octane (could be subjective). Working machine would also be 1 PC with 3x GTX 1080
Which path would you recommend? Of course for trying I will buy one i7 PC first or one GTX 1080 PC first. And when I like the experience I will by more PCs or graphiccards.
What path would you recommend and why? I like the octane option, because I only need one PC (no network to be set up) and the power consumtion could be lower too compared to 3 seperate PCs. And I only need one Houdini Indie license.
One more question: The output of houdini Indie is limited to fHD. But there is camerashifting… I mean I could render 4 FullHD sequences and composite together it in After Effects. Would this be allowed? Only to have the 4K option just in case? Of course a workaround with extra work.
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