Finaly got it ! With the priceless help of "Seb", from Think Procedural Discord.
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Houdini Engine for Unreal » Bake static mesh from instantiated HDA in Blueprint Utility
- Sobschack
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Houdini Engine for Unreal » Bake static mesh from instantiated HDA in Blueprint Utility
- Sobschack
- 3 posts
- Offline
Well, I've moved on a bit.
So, it seems that despite the fact that the doc says the delegate is optional, it doesn't work without it. The Blueprint goes faster than the cook... So, nothing was executed afterwards.
I can get everything to work except the bake:
Strange thing is, "Bake All Outputs with setting" return value is "True" :
For now, I don't understand how to bake from Blueprint Utility. Keep pushing.
Vincent
So, it seems that despite the fact that the doc says the delegate is optional, it doesn't work without it. The Blueprint goes faster than the cook... So, nothing was executed afterwards.
I can get everything to work except the bake:
Strange thing is, "Bake All Outputs with setting" return value is "True" :
For now, I don't understand how to bake from Blueprint Utility. Keep pushing.
Vincent
Houdini Engine for Unreal » Bake static mesh from instantiated HDA in Blueprint Utility
- Sobschack
- 3 posts
- Offline
Hello,
I'm try to bake Static Mesh with an instantiated HDA create in a Blueprint Utility (Asset Action Utility) . Here a simplified Blueprint (I take care to create the HE session manually before launch the script). Note that I debug with print string on each steps :
When I launch my script, the instanced HDA is create, but the bake don't work.
However, custom parameters pass in the instanced HDA (cf. my custom bake directory path).
If I manually hit the "Bake" button on this instanced HDA, bake is done in the correct directory (/game/bake).
Here my "debug" version, all my print String are in the Output logs
What am I doing wrong?
Thank you.
Vincent
I'm try to bake Static Mesh with an instantiated HDA create in a Blueprint Utility (Asset Action Utility) . Here a simplified Blueprint (I take care to create the HE session manually before launch the script). Note that I debug with print string on each steps :
When I launch my script, the instanced HDA is create, but the bake don't work.
However, custom parameters pass in the instanced HDA (cf. my custom bake directory path).
If I manually hit the "Bake" button on this instanced HDA, bake is done in the correct directory (/game/bake).
Here my "debug" version, all my print String are in the Output logs
LogBlueprintUserMessages: [None] Asset Action Utiliy Function Executed
LogBlueprintUserMessages: [None] Instance Created
LogBlueprintUserMessages: [None] Bake successfull
What am I doing wrong?
Thank you.
Vincent
Edited by Sobschack - Oct. 19, 2023 11:07:53
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