Vincent Fillion

Sobschack

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Recent Forum Posts

Bake static mesh from instantiated HDA in Blueprint Utility Oct. 20, 2023, 10:13 a.m.

Finaly got it ! With the priceless help of "Seb", from Think Procedural Discord.

Bake static mesh from instantiated HDA in Blueprint Utility Oct. 20, 2023, 6 a.m.

Well, I've moved on a bit.
So, it seems that despite the fact that the doc says the delegate is optional, it doesn't work without it. The Blueprint goes faster than the cook... So, nothing was executed afterwards.

I can get everything to work except the bake:




Strange thing is, "Bake All Outputs with setting" return value is "True" :



For now, I don't understand how to bake from Blueprint Utility. Keep pushing.

Vincent

Bake static mesh from instantiated HDA in Blueprint Utility Oct. 19, 2023, 10:11 a.m.

Hello,

I'm try to bake Static Mesh with an instantiated HDA create in a Blueprint Utility (Asset Action Utility) . Here a simplified Blueprint (I take care to create the HE session manually before launch the script). Note that I debug with print string on each steps :



When I launch my script, the instanced HDA is create, but the bake don't work.
However, custom parameters pass in the instanced HDA (cf. my custom bake directory path).




If I manually hit the "Bake" button on this instanced HDA, bake is done in the correct directory (/game/bake).



Here my "debug" version, all my print String are in the Output logs



LogBlueprintUserMessages: [None] Asset Action Utiliy Function Executed
LogBlueprintUserMessages: [None] Instance Created
LogBlueprintUserMessages: [None] Bake successfull

What am I doing wrong?

Thank you.
Vincent