Wow so much happened on my post
Hi zdimaria,
Can you please share a basic houdini file ,as am really new to houdini
Thanks
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Houdini Indie and Apprentice » Custom vel for flip
- Vidit
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Houdini Indie and Apprentice » Custom vel for flip
- Vidit
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Hi,
I wanted to know how you would create a custom velocity field ,
which will help me to get more variation on my simulation
Thanks
I wanted to know how you would create a custom velocity field ,
which will help me to get more variation on my simulation
Thanks
Houdini Indie and Apprentice » Getting more volume in flip
- Vidit
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Thanks a lot for all those answer ,you have been great help.
I had some time to check out the new houdini 12.5 ,its too good
The sim file size per frame has also decreased .
as oh now am good with the sim detail i got and client is happy with the result
But am stuck with rendering of the water and foam
they want to render both water and foam together,so we can see the foam below and above water.
can u share ur render settings with Jeff file ..with subsurface including foam and splash render settings .
I had some time to check out the new houdini 12.5 ,its too good
The sim file size per frame has also decreased .
as oh now am good with the sim detail i got and client is happy with the result
But am stuck with rendering of the water and foam
they want to render both water and foam together,so we can see the foam below and above water.
can u share ur render settings with Jeff file ..with subsurface including foam and splash render settings .
Houdini Indie and Apprentice » Getting more volume in flip
- Vidit
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Thanks 3D-gang for more help.
some more questions.(please)
1.At what scale should i sim with respect to world scale
like my sets are huge and the sim will never happen .ever..so how much should i scale it down ?
because i notice ur particles separation is .025 and with the scale i am working on highress sim is around coming to .05 and for far shot .1
with low ress i can sim around 500 frames in 12 hours (24 gb Hp zeon )
and highress takes twice or some times 3 times .
2.Do u actually use reseeding,i notice it takes a lot of space
3. how do i get small detail that i can see in ur render.
4.can u also share some of ur stats.
5.Will my base model on which am running the sim only can give more splashes flying
6.How do you really start your shot ? do's and don't
i know i have asked a lot of question .so far this the only forum which has really helped me so far.
Thanks a ton again
some more questions.(please)
1.At what scale should i sim with respect to world scale
like my sets are huge and the sim will never happen .ever..so how much should i scale it down ?
because i notice ur particles separation is .025 and with the scale i am working on highress sim is around coming to .05 and for far shot .1
with low ress i can sim around 500 frames in 12 hours (24 gb Hp zeon )
and highress takes twice or some times 3 times .
2.Do u actually use reseeding,i notice it takes a lot of space
3. how do i get small detail that i can see in ur render.
4.can u also share some of ur stats.
5.Will my base model on which am running the sim only can give more splashes flying
6.How do you really start your shot ? do's and don't
i know i have asked a lot of question .so far this the only forum which has really helped me so far.
Thanks a ton again
Houdini Indie and Apprentice » Getting more volume in flip
- Vidit
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Wow ..that was some great help,i learned a lot
Thanks JEff ,you were a great help
thanks 3d gang for those tips
3d gang i think the image was just for a reference ,my requirement is like this
http://www.youtube.com/watch?v=YyhpyCJZI4k [youtube.com]
1:00 mark
as jeff sugested i have done those modification to the set,made more slopy or gave it a slant with patched of ups and downs
i even tried playing with the particle radius scale it works great
3d gang can u please share the houdini file for the tank flow ..it very interesting and would like to see how u got so much detail in the mesh
what was ur particle seperation ..what u used fore rendering
how to get more detail on the mesh to define the scale of the set
thanks a lot again to all you guys
And special thanks to jeff ..you rock !!!!
Thanks JEff ,you were a great help
thanks 3d gang for those tips
3d gang i think the image was just for a reference ,my requirement is like this
http://www.youtube.com/watch?v=YyhpyCJZI4k [youtube.com]
1:00 mark
as jeff sugested i have done those modification to the set,made more slopy or gave it a slant with patched of ups and downs
i even tried playing with the particle radius scale it works great
3d gang can u please share the houdini file for the tank flow ..it very interesting and would like to see how u got so much detail in the mesh
what was ur particle seperation ..what u used fore rendering
how to get more detail on the mesh to define the scale of the set
thanks a lot again to all you guys
And special thanks to jeff ..you rock !!!!
Houdini Indie and Apprentice » Getting more volume in flip
- Vidit
- 10 posts
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Houdini Indie and Apprentice » Getting more volume in flip
- Vidit
- 10 posts
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Well the solution is still pending ,i have a work around to get volume
basically i have low ress base simulation and on top of that another simulation which is detailed and has lower density(lighter than the base fluids,referred to peter quint tutorial for flip)
But its going to be really heavy
I have been working in realflow for few years and have encountered same problem,but with hybrido similar to flip it gives you volume but detail is lost
I need to show the river hitting the edge and turns of whole set.
So am not sure talk would help because it will have rectangle boundries.
I may be wrong also as am still new to houdini
I would really wish to share the file and image ,but due to Client agreement and NDA i can't share anything.
I am really happy with the forum and the fact someone actually replied back asking if this problem was solved .
I wish there were more tutorial for flip
Thanks again
basically i have low ress base simulation and on top of that another simulation which is detailed and has lower density(lighter than the base fluids,referred to peter quint tutorial for flip)
But its going to be really heavy
I have been working in realflow for few years and have encountered same problem,but with hybrido similar to flip it gives you volume but detail is lost
I need to show the river hitting the edge and turns of whole set.
So am not sure talk would help because it will have rectangle boundries.
I may be wrong also as am still new to houdini
I would really wish to share the file and image ,but due to Client agreement and NDA i can't share anything.
I am really happy with the forum and the fact someone actually replied back asking if this problem was solved .
I wish there were more tutorial for flip
Thanks again
Houdini Indie and Apprentice » Getting more volume in flip
- Vidit
- 10 posts
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Ok ,so basically what eveyone is saying is i need to generate more particles to get more volume.
Does reseeding and separation help u get more volume or its not recomended ?
Does reseeding and separation help u get more volume or its not recomended ?
Houdini Indie and Apprentice » Getting more volume in flip
- Vidit
- 10 posts
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HI,
Even when i make the emitter big ,after it travels some distance the
volume reduces.
i was thinking some vop node or may be some way it maintains volume
and it has some thickness
Even when i make the emitter big ,after it travels some distance the
volume reduces.
i was thinking some vop node or may be some way it maintains volume
and it has some thickness
Houdini Indie and Apprentice » Getting more volume in flip
- Vidit
- 10 posts
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HI,
I have been using realflow for past 2 years
after looking at houdini its never going back to realflow
The approach and quality is just crazy and jaw drop
But ofcourse the software being new,am not able to solver lot of issue
I have been constantly watching and working looking at the water fall tutorial from go procedure
For the current project we have to do a water rafting sequence
Now the problems, i was able to get nice water flowing after adding small and big stones ,but how do we get more volume the river is very thin in volume
i wanted my simulation more thick and Fat so that its higher from ground
and gives more volume .
I hope i haven't missed out any point
Waiting for a early response
Thanks
I have been using realflow for past 2 years
after looking at houdini its never going back to realflow
The approach and quality is just crazy and jaw drop
But ofcourse the software being new,am not able to solver lot of issue
I have been constantly watching and working looking at the water fall tutorial from go procedure
For the current project we have to do a water rafting sequence
Now the problems, i was able to get nice water flowing after adding small and big stones ,but how do we get more volume the river is very thin in volume
i wanted my simulation more thick and Fat so that its higher from ground
and gives more volume .
I hope i haven't missed out any point
Waiting for a early response
Thanks
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