Hi everyone,
i´m doodling with Houdini and Ue4 and got the demo´s above working, thanxx for the great videos which helps me to get started !!
Now i try to export some debris particles to ue4 but the problem is that
i it seems that i also got the points of my static-collision meshes exported, when i try to
import the hbjson into UE4, the result is a crash of unreal.
I added the “niagara-rop exporter-node” to my debris-dopimport-node, not sure if´s the right way todo.
When i deactivate the static-collision meshes in the debris-sim it seems to work(but my particles-sim is strangely rotated in ue4).
I´m new to houdini, i´m sure i do alot things wrong …
Any help would be nice
Bye, Andy
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Houdini for Realtime » Houdini Niagara Updates
- andyxor
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