Hi everyone,
I am new to houdini ( doing the jump from maya !), and as a first experience I am creating a liquid sim.
I have a problem I can't resolve with the flatten geometry created around the surface, it is heriting values and creates render bugs, Would anyone know where I have mistaken ?
Thank you so much !
Ben
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Work in Progress » Flattank flattening issue
- benjaminmatternsydney
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Technical Discussion » Viewport Render vs Mantra Render - Fur
- benjaminmatternsydney
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Hi !
I am quiet new to Houdini and couldnt find the solution online.
I have a much better result when I render through the Renderview tab than when I process the Mantra render (result is on the right screen, reading through djv_view). I tried playing with gamma but no success so far, it looks like it is a different render . (blank scene with 4 area light, the default fur shader and a SSS shader for the body in the shopnet).
Am I missing an obvious checkbox ?
Any help would be very appreciated
Thanks
B
I am quiet new to Houdini and couldnt find the solution online.
I have a much better result when I render through the Renderview tab than when I process the Mantra render (result is on the right screen, reading through djv_view). I tried playing with gamma but no success so far, it looks like it is a different render . (blank scene with 4 area light, the default fur shader and a SSS shader for the body in the shopnet).
Am I missing an obvious checkbox ?
Any help would be very appreciated
Thanks
B
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