Hi
Is there a way/hack to render lens distortion via ST maps in Houdini?
SO that I don't have to use Over-scan… I already have my ST maps for all lenses in Nuke
and would just apply them to the 3D render.
cheers
b.
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Technical Discussion » rendering Lensdistorion
- bjoern
- 6 posts
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Technical Discussion » Unifying Houdini under one context
- bjoern
- 6 posts
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gizmos does not apply as an example. Cause that would mean we would also flatten out HDA. Which makes of course no sense.
And with precomps, yes I agree. But that is usually a minimal amount of space and nodes compared to the rest of the comp.
And with precomps, yes I agree. But that is usually a minimal amount of space and nodes compared to the rest of the comp.
Houdini Lounge » Texturing - Triplanar and Bump
- bjoern
- 6 posts
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the UV unwrap has nothing todo with Tri-planar projections…
Tri-planaer works without any UV's
http://therenderblog.com/altriplanar-node-for-maya/ [therenderblog.com]
Tri-planaer works without any UV's
http://therenderblog.com/altriplanar-node-for-maya/ [therenderblog.com]
Technical Discussion » Unifying Houdini under one context
- bjoern
- 6 posts
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this kind of nuke like “one” canvas workflow is simply inevitable.
It is from a user experieicnce/usebility the future. A blind person kan see that…
Have you ever seen a Nuke artist grouping allot of networks in to each other? No? guess why. Because it is counter intuitive and lets the artist loose overview. And no, it does not matter if you you do work in FX or comp. It is a pure Interface design problem.
But it will have to be solved sooner or later!
SideFX could solve this simply by having a subcontext similar grouped like netboxes. Just that they are “open” containers like DOP's or SOP's…
Certain nodes could only be created on these Netboxes/backrop's.
…a sidenode on the netboxes. They are very clumsy, have a look at nuke, they should be exactly like the backdrops.
It is from a user experieicnce/usebility the future. A blind person kan see that…
Have you ever seen a Nuke artist grouping allot of networks in to each other? No? guess why. Because it is counter intuitive and lets the artist loose overview. And no, it does not matter if you you do work in FX or comp. It is a pure Interface design problem.
But it will have to be solved sooner or later!
SideFX could solve this simply by having a subcontext similar grouped like netboxes. Just that they are “open” containers like DOP's or SOP's…
Certain nodes could only be created on these Netboxes/backrop's.
…a sidenode on the netboxes. They are very clumsy, have a look at nuke, they should be exactly like the backdrops.
Houdini Lounge » Zdepth PRman like (direct)
- bjoern
- 6 posts
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btw, I have no problems to get a Zdepth out of houdini that works in Nuke.
But my goal is not that, but to reproduce the PRman zdepth.
But my goal is not that, but to reproduce the PRman zdepth.
Houdini Lounge » Zdepth PRman like (direct)
- bjoern
- 6 posts
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Hi guys
is it possible to a Zdepth AOV like PRman produces.
Meaning where the Zdepth float values are directly corresponding to the distance in space?
For example: If I render in PRman(maya) a Zdepth and plug it in to the zdefocus n nuke, I can select “direct”. And my float values are exactly the distance from camera from within maya.
cheers
b.
is it possible to a Zdepth AOV like PRman produces.
Meaning where the Zdepth float values are directly corresponding to the distance in space?
For example: If I render in PRman(maya) a Zdepth and plug it in to the zdefocus n nuke, I can select “direct”. And my float values are exactly the distance from camera from within maya.
cheers
b.
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