bjoern
bjoern
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rendering Lensdistorion May 20, 2016, 7:54 a.m.
Hi
Is there a way/hack to render lens distortion via ST maps in Houdini?
SO that I don't have to use Over-scan… I already have my ST maps for all lenses in Nuke
and would just apply them to the 3D render.
cheers
b.
Is there a way/hack to render lens distortion via ST maps in Houdini?
SO that I don't have to use Over-scan… I already have my ST maps for all lenses in Nuke
and would just apply them to the 3D render.
cheers
b.
Unifying Houdini under one context Feb. 7, 2016, 12:33 p.m.
gizmos does not apply as an example. Cause that would mean we would also flatten out HDA. Which makes of course no sense.
And with precomps, yes I agree. But that is usually a minimal amount of space and nodes compared to the rest of the comp.
And with precomps, yes I agree. But that is usually a minimal amount of space and nodes compared to the rest of the comp.
Texturing - Triplanar and Bump Feb. 6, 2016, 9:02 a.m.
the UV unwrap has nothing todo with Tri-planar projections…
Tri-planaer works without any UV's
http://therenderblog.com/altriplanar-node-for-maya/ [therenderblog.com]
Tri-planaer works without any UV's
http://therenderblog.com/altriplanar-node-for-maya/ [therenderblog.com]