Hi everybody, I started studying Houdini two weeks ago, I'm doing a project of a mesh peeling in flakes (a cloth simulation). Before I used a voronoi fracture in a static object to create the pre-fractured geometry, but now the client asked for a moving object peeling, so I baked an alembic with the deforming mesh, but I don't know how to transfer the voronoi to the alembic…
If I plug the alembic in the voronoi the scatter is calculated frame by frame, creating different pieces every time, is it possible to have a fixed voronoi in a deforming mesh?
Have I to fracture the mesh, export it, import it in maya and use it instead of the base mesh in the rig and then export or are there any methods in houdini?
I know how to do it with eg a color (time shift, transfer attributes), but I can't catch if it's possible to do it with voronoi
Maybe I have to select some points instead of doing a random scatter, could it work?
Thank you,
Matteo