Hi all,
cannot for the life of me figure out how to get the gaea node working. Can get parameters up if xml is generated but get an unhandled exception error everytime. Tried using legacy node types and still no joy. Have all correct licenses and tried on two separate machines and the same. Latest labs toolset installed and latest houdini production build 19.0531. Also Gaea is up to date. Please Help Me!!
cheers, Matt
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Houdini for Realtime » Gaea Labs toolset error
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- c0nr0y
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Houdini Engine for Unreal » Reading attributes in Ue4 Material Editor
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- c0nr0y
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Does anyone know of a way to read additional attributes from an HDA in unreal engines material editor?
Currently using all vertex color channels and Alpha but would like another channel if possible.
Tried with custom attributes but cant get it to work. Any help would be great
Currently using all vertex color channels and Alpha but would like another channel if possible.
Tried with custom attributes but cant get it to work. Any help would be great
Technical Discussion » River Tool
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- c0nr0y
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Been creating a tool that will create a river for a terrain. A part of my network makes the input curve always go downward by running a simple previous point position wrangle through a for each loop:
vector pos = 0;
pos = point(0, “P”, (@ptnum-1));
if (pos.y < @P.y)
{
@P.y = pos.y;
}
This works just as intended, however, only when the points of the input curve are below the origin (@P.y=0).
I have got round this by transforming the curve before the loop and transforming back by attribute (@xform) afterwards but can anyone explain why this was necessary? Cant for the life of me figure out why.
I have included a hip file
vector pos = 0;
pos = point(0, “P”, (@ptnum-1));
if (pos.y < @P.y)
{
@P.y = pos.y;
}
This works just as intended, however, only when the points of the input curve are below the origin (@P.y=0).
I have got round this by transforming the curve before the loop and transforming back by attribute (@xform) afterwards but can anyone explain why this was necessary? Cant for the life of me figure out why.
Image Not Found
I have included a hip file
Technical Discussion » Help! Houdini opens Apprentice instead of Indie, I have licenses for both....
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- c0nr0y
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Me too, licenses are all installed but say not being used by any users. Houdini just keeps opening in apprentice. Uninstalled and removed all license files. Then reinstalled but did the same
Technical Discussion » Terrain Generation
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- c0nr0y
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yep, that was it. thought i was missing something simple. Just had to type the file extension at the end of the output file name, thought i was actually setting that in the file browser with the drop down menu. Thanks again arctor
Technical Discussion » Terrain Generation
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- c0nr0y
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Ah, ok will try this too, thanks for your help. Did select one from the drop down menu but guess i have to input it manually?
Technical Discussion » Export terrain to import in Unreal Engine.
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- c0nr0y
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Sorry for hijacking thread, but think this answers my question too. Will give this a try when i get back. Looking at the comparison, i can still export heightmaps of any resolution in the indie version, its only animation sequences thatare restricted right? Thanks ever so much for the info
Technical Discussion » Terrain Generation
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- c0nr0y
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Anybody got any ideas? Just want to export heightmaps like with world machine for example. Dont mind getting the indie version but would like to know it does what i need it to first. Thanks in advance
Technical Discussion » Export terrain to import in Unreal Engine.
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- c0nr0y
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Technical Discussion » Terrain Generation
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- c0nr0y
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Yep, my error is “cook error on input:”. Moves up the chain as i bypass nodes right up to the rgb inputs. Leads me to think there is something i need to do to the input nodes but i only have a heightfield and heightfield noise. Do i need to convert in someway before i save the image file?
Technical Discussion » Terrain Generation
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- c0nr0y
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the problem seems to be “cook error in input”
Edited by c0nr0y - March 5, 2017 06:01:12
Technical Discussion » Terrain Generation
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- c0nr0y
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Technical Discussion » Terrain Generation
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- c0nr0y
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No, checked path and tried various file types. I am using the apprentice version but didnt think export was disabled
Technical Discussion » Terrain Generation
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- c0nr0y
- 14 posts
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New to houdini but not 3d in general. Wondering if im doing something daft but after connecting a heightfield output to the end of my heightfield network I set my filename and output settings and press save to disk nothing is happening, any ideas?
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