does anyone know how I can orient the Y position of a primitive or point to the Y position of another primitive?
I tried to use point $TY2-$TY but I guess they need to have the same number of points.
I'm sure that it's terribly easy I just cant find the node that I'm looking for.
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Technical Discussion » orient to surface
- cargoyle
- 5 posts
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Technical Discussion » problem with the creep sop
- cargoyle
- 5 posts
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Technical Discussion » problem with the creep sop
- cargoyle
- 5 posts
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hey gang,
Ive been trying to use the creep sop to copy buildings onto a collection of surfaces that I created using a series of texture maps. the buildings look pretty good at a distance, but when you look at them up close they are all warped and occasionally have vertices sticking out at weird angles. I'm not sure how to correct this problem. is it that I'm not providing a good map? or is the creep sop not set up properly? or something I haven't considered. any suggestions would be great thanks.
Ive been trying to use the creep sop to copy buildings onto a collection of surfaces that I created using a series of texture maps. the buildings look pretty good at a distance, but when you look at them up close they are all warped and occasionally have vertices sticking out at weird angles. I'm not sure how to correct this problem. is it that I'm not providing a good map? or is the creep sop not set up properly? or something I haven't considered. any suggestions would be great thanks.
Technical Discussion » promoting tool interfaces
- cargoyle
- 5 posts
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hello, I have been working on procedural applications for building forests and parks. my plan is to provide a host of trees and plants and then use particle scaling to determine the plant size. the bigger the scale the bigger the plant. I also plan to use the paint sop to affect the scale of the particles similar to the forest tutorial, but what I want to do is make the system into an otl and allow the user to paint the scale from the top level interface. I can promote all the attributes from the sop itself but I need a way to access the tool. I imagine I could get at it by writing a script if I could figure out what houdini is doing to access the tool and creating a button or something that will do that from the top, but I'm still kind of new to the software and I'm not sure where to look for this information. any help here would be awesome. thanks
Technical Discussion » characters as a digital asset
- cargoyle
- 5 posts
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okay, so I have been trying to make characters I have created into otl's. the auto rigger creates an animation rig and a deform rig I also want to include the shop network with my characters shaders in the otl. the toon character appears to be the animation rig as the higher level rig and inside it is where the original geometry node, the deform rig and possibly my shop network could live. however I haven't been able to make this work. the documentation is pretty scarce and only says that you can do this but not how. does anybody have any ideas. any help would be great. thanks
Cargoyle
Cargoyle
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