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Houdini Learning Materials » Get the font read the Point Number.
- cristiicristii
- 4 posts
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Houdini Learning Materials » Get the font read the Point Number.
- cristiicristii
- 4 posts
- Offline
Hey Guys, I've been trying to do something that maybe is quite simple but I can get my head around it.
I have a circle with 12 points around it, and I want to use the Font SOP to read each of the points and have that appear next or bellow the numbers, just like a clock.
I was trying to use the For loop and copy sop, using the stamp and setting the value to $PT
then write the stamp expression to get that but I only get 0's for everything.
I was wondering maybe someone has a better solution or can put me in the right path telling me what I'm missing or doing wrong…
I have a circle with 12 points around it, and I want to use the Font SOP to read each of the points and have that appear next or bellow the numbers, just like a clock.
I was trying to use the For loop and copy sop, using the stamp and setting the value to $PT
then write the stamp expression to get that but I only get 0's for everything.
I was wondering maybe someone has a better solution or can put me in the right path telling me what I'm missing or doing wrong…
Houdini Learning Materials » Volume Collision Help
- cristiicristii
- 4 posts
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sorry for the late reply
I ended up using a custom force surrounding the skull
thank you tho!
I ended up using a custom force surrounding the skull
thank you tho!
Houdini Learning Materials » Volume Collision Help
- cristiicristii
- 4 posts
- Offline
Hey guys I'm working on a project where I have an object going thought a cloud.
What I want is the object to collide with the cloud and have the smoke disperse in a somewhat natural manner..
right now I have the collision working but when I try to add turbulence to break it a little for a more interesting look
it gives it to my entire cloud…
I was thinking maybe it should be possible to make the turbulence only happen surrounding my object but I'm not too sure how to address this issue.
If anyone have any ideas on how to get around this I would really appreciate it if you share it with me
Thank you!
What I want is the object to collide with the cloud and have the smoke disperse in a somewhat natural manner..
right now I have the collision working but when I try to add turbulence to break it a little for a more interesting look
it gives it to my entire cloud…
I was thinking maybe it should be possible to make the turbulence only happen surrounding my object but I'm not too sure how to address this issue.
If anyone have any ideas on how to get around this I would really appreciate it if you share it with me
Thank you!
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