Found 14 posts.
Search results Show results as topic list.
Houdini Learning Materials » rigid bodies problem
- darksyde69
- 14 posts
- Offline
Houdini Learning Materials » rigid bodies problem
- darksyde69
- 14 posts
- Offline
I have a node called AutoDopNetwork but I can't seem to find anything that says bullet. Where do I find the solver choices?
Houdini Learning Materials » rigid bodies problem
- darksyde69
- 14 posts
- Offline
I'm just learning the rigid bodies for the first time and I'm doing the quickstart tutorial on the SideFX website. There are a bunch of columns and they get hit by a swinging pendulum and break apart. The problem is when I run the sim the columns start to break all on their own without being hit by the pendulum. How can I get the columns to stay unbroken until they are hit?
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
so I just updated to the latest build 12.5.376 and it's still giving the same issue when using polyBevel. The result looks slightly different but it's still f'd up.
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
that sample scene you sent me also had the spikey corner issue happening. How did you make that happen?
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
Ok I tried just getting a basic cube, then I selected all edges and I applied a polyBevel with ‘high density round’ and in absolute mode. The same thing happens (see attached). Is it possible that something in the preferences is set incorrectly?
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
Hey circusmonkey, I opened the file you sent me and it looks similar to the cube I was working on. Why does that spikey corner thing happen? I'm used to using Maya and bevels are no problem in Maya what-so-ever.
I followed the tutorial to a T and kept getting the weird corner spikes. If I knew what the problem was I could probably avoid it in the future.
I followed the tutorial to a T and kept getting the weird corner spikes. If I knew what the problem was I could probably avoid it in the future.
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
Houdini Learning Materials » polyBevel weirdness
- darksyde69
- 14 posts
- Offline
Hi guys, I'm just starting to learn the basics of Houdini and I thought I'd start with the Quickstart tutorial on the SideFX website. I am following the steps exactly trying to build a Greek column from a cube. There is a bunch of edges that get a relative polyBevel and then some more edges after that get an absolute polyBevel.
Now here's where the problem happens, when I try to increase the repetitions of the second polyBevel I get corner edges extending right through the entire model and sticking out the opposite side like spikes. See attached images.
I have watched the steps in the tutorial several time and tried to replicate the steps, but each time I get the spikey edges.
Can anyone tell me why this is happening and is it something I'm doing wrong?
Now here's where the problem happens, when I try to increase the repetitions of the second polyBevel I get corner edges extending right through the entire model and sticking out the opposite side like spikes. See attached images.
I have watched the steps in the tutorial several time and tried to replicate the steps, but each time I get the spikey edges.
Can anyone tell me why this is happening and is it something I'm doing wrong?
-
- Quick Links