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Found 7 posts.

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Technical Discussion » making realistic clouds

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debbie
9 posts
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 July 15, 2009 17:32:59
The ‘How to make clouds’ tutorial might help:
http://localhost:48626/howto/clouds [localhost]
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Houdini Indie and Apprentice » global illumination ?

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debbie
9 posts
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 July 28, 2008 13:46:49
There is a help page called “Rendering quality and improving render time” that might be useful.

http://localhost:48626/rendering/renderquality [localhost]
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Technical Discussion » Help doesn`t work

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debbie
9 posts
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 March 31, 2008 14:04:49
The documentation is also available on our website.

http://www.sidefx.com/docs/houdini9.1/ [sidefx.com]
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Technical Discussion » Help doesn`t work

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debbie
9 posts
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 March 31, 2008 14:04:24
The documentation is also available on our website.

http://www.sidefx.com/docs/houdini9.1/ [sidefx.com]
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Technical Discussion » motion blur on fur

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debbie
9 posts
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 March 25, 2008 16:11:24
lulu116
what is the approach to motion blur fur ?
I tried velocity blur with no luck ..

Motion blur should work the same for fur as it does with anything else in Houdini.

When using velocity blur, you must remember to turn on the “Geometry Velocity Blur” checkbox on the object (Render tab> Sampling sub-tab), in addition to the “Allow Motion Blur” checkbox on the mantra output driver (Properties tab> Sampling sub-tab).
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Houdini Lounge » Fur Tutorials now in Docs

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debbie
9 posts
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 March 19, 2008 10:13:25
digitallysane
BTW, it would be nice to have the online docs upgraded too, as I couldn't find the fur tuts here: http://www.sidefx.com/docs/houdini9.1/ [sidefx.com]

The online docs have been updated. Simply click the “Fur” link on the home page to see all of the fur tutorials.

A new page about using dynamics with fur has also been added.
Enjoy
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Houdini Lounge » Fur Tutorials now in Docs

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debbie
9 posts
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 March 3, 2008 11:15:42
arctor
Changing the color of the fur using the color attribute.

1 . Insert a Point SOP node after the Copy SOP in the Fur geometry object you created in Basic fur setup.

this should read;

Insert a Point SOP node after the Copy SOP in the Fur geometry object you created in Using Guide Hairs.

Updated the docs.
Thanks!
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