Hey,
So I've been trying to make a randomized hue shift for leaves on my tree generated from Houdini Tree Tools, leaf generator to be exact and I can't make it work.
What I want is to randomize a hue shift on color correction node with either a Cd Vector at renderstate node in a shader network
or my float seed attribute applied to leaves.
I want it to be on color correction node because I'm also using a texture and I want to rotate hue on that texture.
Where is my mistake?
Found 3 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » Mantra randomized Hue shift per leaf on a Houdini Tree Tool
- didi5000
- 3 posts
- Offline
Houdini Indie and Apprentice » Scattering/ "for each point"/ timeshift
- didi5000
- 3 posts
- Offline
Houdini Indie and Apprentice » Scattering/ "for each point"/ timeshift
- didi5000
- 3 posts
- Offline
Hey,
So I'm having this case where I have 100 variations of a plant in a single file cache, each on a different frame.
I'm trying to scatter them on a ground and I want scatter to randomly use variations of this plant for each point.
I made a setup with a timeshift and for each point, where timeshift frame refers to for each iteration and randomly chooses a variation... at leat I think i did that.
rint(rand(detail("../foreach_begin5_metadata1", "iteration", 0))*20-1)
and it doesn't work. It only scatters one variation.
I figured out that when I change the frame value to:
rint($F + rand(detail("../foreach_begin5_metadata1", "iteration", 0))*20-1)
then it works but then it eats a ton of ram so I guess I'm doing it wrong.
I'm using packed disk primitives by the way.
My frame range is 1000-1100 if this makes a difference.
Please help
So I'm having this case where I have 100 variations of a plant in a single file cache, each on a different frame.
I'm trying to scatter them on a ground and I want scatter to randomly use variations of this plant for each point.
I made a setup with a timeshift and for each point, where timeshift frame refers to for each iteration and randomly chooses a variation... at leat I think i did that.
rint(rand(detail("../foreach_begin5_metadata1", "iteration", 0))*20-1)
and it doesn't work. It only scatters one variation.
I figured out that when I change the frame value to:
rint($F + rand(detail("../foreach_begin5_metadata1", "iteration", 0))*20-1)
then it works but then it eats a ton of ram so I guess I'm doing it wrong.
I'm using packed disk primitives by the way.
My frame range is 1000-1100 if this makes a difference.
Please help
-
- Quick Links