Hi! So I've made a mesh in 3ds max exported it to an .obj file. Imported it in houdini as an .obj.
So far so good, the mesh is loaded and renders, but the uv-coordinates are not loaded as they are laid out in 3ds.
I tried doing a planar uv-projec in houdinit, the same I did in 3ds max, although it changed nothing. It looks like some sort of default uv-mapping is applied where each triangle has u and v coordinates between 0 and 1, which is quite far from what I want to do.