enighma

enighma

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Importing OBJ file, problem with uv-coordinates (solved!) July 22, 2010, 7:34 a.m.

rtalz
If you are importing UV's outside of 0-1 and trying to render them then I am having the exact same issue.

I checked the UVs in 3ds max, and they are in the range from 0 to 1.

Importing OBJ file, problem with uv-coordinates (solved!) July 21, 2010, 3:06 p.m.

Thanks for your quick answer!

I was actually using a projectUV SOP, but I tried the one you mentioned with same result.

My material is just rendering one of the texture coordinates directly to the color output.

I've attached a preview.

On that image the texture coordinates should go smooth from white to black in vertical.

I'll try and see how uv quick shade may help

Importing OBJ file, problem with uv-coordinates (solved!) July 21, 2010, 2:21 p.m.

SOLVED!

If Anyone interested for solution reply thread!

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Hi!
So I've made a mesh in 3ds max exported it to an .obj file. Imported it in houdini as an .obj.

So far so good, the mesh is loaded and renders, but the uv-coordinates are not loaded as they are laid out in 3ds.

I tried doing a planar uv-projec in houdinit, the same I did in 3ds max, although it changed nothing.
It looks like some sort of default uv-mapping is applied where each triangle has u and v coordinates between 0 and 1, which is quite far from what I want to do.

What do I do to make this work?

I would appreciate any help!

Thanks on beforehand!

/Andreas :?: