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Found 43 posts.

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Technical Discussion » point wrangle - data between iterations?

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evgen
63 posts
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 Oct. 28, 2017 13:48:16
Thank you Tomas.
Unfortunately I need to have the data exactly inside the wrangler. As example:
Array which is collecting @P.y value from every point and checking is the same value is already in array.
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Technical Discussion » point wrangle - data between iterations?

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evgen
63 posts
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 Oct. 28, 2017 12:19:43
hello.
I would like to share and change data between point wrangle iterations.
is it possible?

ex: array which is filled in every iteration

thanks
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Technical Discussion » Control keyframe value by relative reference

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evgen
63 posts
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 April 12, 2017 17:30:34
Hello Tomas.
That's partly good solution. thanks!
I will try.

But in fact, it would be very nice to have keyframe value control this manner - just by relative reference to value.
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Technical Discussion » Control keyframe value by relative reference

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evgen
63 posts
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 April 11, 2017 15:20:54
Hello. I have a problem.

Assume, you have an animation in ty param. Three keys with values: 0, 2, 0. I would like to limit second key. value 2 should depend on another geometry position or any other data or parameter. 0 and 0 doesn't change. Curve should be bezier between values 0 2 and 0.
What solution should I use?


http://c2n.me/3Jqr21W [c2n.me]


Thanks
Edited by evgen - April 11, 2017 15:23:52
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Houdini Indie and Apprentice » Autosave isn't saving :/

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evgen
63 posts
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 Dec. 28, 2016 15:21:57
Same problem.
From some build autosave seems broken.
Have you fixed the situation?
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Technical Discussion » Read attribute in AttribWrangle detail mode

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evgen
63 posts
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 Jan. 4, 2014 15:35:38
Hello. I need you advice about AttribWrangle

I have the simple code:

setpointattrib(geoself(),“P”,0,{10,10,10},“set”);

So now I would like to get the attribute value from the current modified geometry.

How to do that?
Note again: We are in “Run over: detail”

I couldn't find any methods to get current attribute value trough geoself() identifier.

Please, help
Thank you
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Houdini Lounge » h13 so many error on i7-3960x

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evgen
63 posts
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 Nov. 4, 2013 13:07:33
Thank you! It helps me too, but help doesn't work anyway
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Houdini Lounge » h13 so many error on i7-3960x

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evgen
63 posts
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 Nov. 3, 2013 18:56:38
Nikola, please send bug report to SESI too. I spend two days to fix this errors without any success.
Even help doesn't work…
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Houdini Lounge » h13 so many error on i7-3960x

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evgen
63 posts
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 Nov. 2, 2013 09:24:56
Same errors I get.
Bug rep send
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Technical Discussion » HDK. Compiling plugins 12.5 Libboost errors

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evgen
63 posts
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 March 30, 2013 05:28:47
halfdan
evgen
Hello, does somebody compile plugins for 12.5?
There is a lot of errors with Libboost.
Where It could be?
Example of errors:

LNK1104: cannot open file libboost_thread_vc90-mt-1_51.lib

Are you doing your own builds (i.e. not using hcustom) ?

In that case you need to define BOOST_ALL_NO_LIB=1 in your project settings, otherwise boost inserts #pragmas [tinyurl.com] to automatically link its libraries.
Yeah, I'am using VVisual studio compiler, not through hcustom
Thank you very much for help!
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Technical Discussion » HDK. Compiling plugins 12.5 Libboost errors

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evgen
63 posts
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 March 28, 2013 06:14:55
Hello, does somebody compile plugins for 12.5?
There is a lot of errors with Libboost.
Where It could be?
Example of errors:

LNK1104: cannot open file libboost_thread_vc90-mt-1_51.lib
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Houdini Lounge » Procedural plants generator tool. My development

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evgen
63 posts
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 Feb. 1, 2013 14:31:50
Hello, dear Houdini users.
I would like to present my current development for you.


https://vimeo.com/58316944 [vimeo.com]
Its very powerful tool for production ready trees and plants.

Thank you.
With respect, Evgeniy Bazurov
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Houdini Lounge » Houdini 13 Wishlist.

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evgen
63 posts
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 Sept. 3, 2012 07:46:22
RFE:
1. Fast fake Global illumination solution
2. Macros for pragmas
3. Multi-Threaded copy sop
4. Improved HDK documentation. Now its weak.
thats all for now
Thanks
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Technical Discussion » Vex: area specular. How to get this work?

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evgen
63 posts
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 May 7, 2012 19:38:29
Hello, could you help me, i am trying to get specular from area light source in vex, how to do that? Seems to me that i need to use sample_light for this , but how to use this function? Thanks
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Technical Discussion » VCC.exe Vop operator compile. How to do it in H12?

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evgen
63 posts
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 April 3, 2012 12:26:47
Well, I have a complex vex code in VFL file with a lot of interface elements (pragmas) which hard to repeat in VOP fast and it contains a lot of my own functions also.
So its better for me to compile my vfl directly to VEX builder Type as it was in old compiler with -m flag. Its simpler, faster and more clear.
Andrew, as I understand, you suggest to make full shader from VOP as i understand. But I need to get Vex Builder type.
Seems to me that I need to use old h11 compiler for that, but why this ability was removed from h12?
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Technical Discussion » VCC.exe Vop operator compile. How to do it in H12?

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evgen
63 posts
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 April 3, 2012 08:04:46
UPD:

Tuesday, May 31, 2011
Houdini 12.0.280: The new vcc no longer accepts the -m, -M, -p or -P options for producing VOP scripts from VEX input.


Damn, it is very bad, if we cant to do VOP type from vfl!
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Technical Discussion » VCC.exe Vop operator compile. How to do it in H12?

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evgen
63 posts
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 April 3, 2012 07:04:12
In H11 there was special key “-m” for compile vop operator from VFL file
How to do the same operation in H12? in vcc.exe's help for compile there is no this key.
Thanks
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Technical Discussion » Custom attributes and markers on Viewport issue

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evgen
63 posts
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 March 10, 2012 02:04:10
Same problem - win7
Only default normals and point numbers display good.
Custom attribs isn't
12.0.560


PS: it works only in h11 viewport mode and after reload houdini only
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Technical Discussion » 3ds Max FBX to Houdini

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evgen
63 posts
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 Feb. 25, 2012 11:26:49
Same problem.
alejandro, do you solve this problem?
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Technical Discussion » Digital asset category in tab menu

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evgen
63 posts
Offline
 Jan. 7, 2012 10:53:39
Oh, thank you very much. it helps me
See full post 
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