Hello Houdini Cracks 🙂
I am once again struggling with something that appears seemingly simple from the outside so I wanted to ask for your expertise.
My goal is to create a force field based collider around an object.
Because if I have an actual geometry collider around it and I release it the particles move outside of it very abruptly and I want the dissolving of the collision to happen super smooth and gradual.
But the main problem I run into is that Houdini seems to be very specific about Volumes being hollow. I do not even manage to scatter points only in the band around the hollow part of the sphere. It always scatters them inside the geo as it was filled.
I found this reddit post which is supposingly dealing with a very similar question but has no answer to it.
https://www.reddit.com/r/Houdini/comments/uaxhwj/vellum_grain_from_hollow_geometry/ [www.reddit.com]
Any tips on how I could build a forcefield that goes all around an object in a band but that doesn't affect the rest of the interior?
Thanks a lot in advance.
Found 4 posts.
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Technical Discussion » Scattering points in a band around a hollow object
- existentialog
- 4 posts
- Offline
Houdini Indie and Apprentice » Animation Editor / Range Slider - In and Out Point
- existentialog
- 4 posts
- Offline
Houdini Indie and Apprentice » Animation Editor / Range Slider - In and Out Point
- existentialog
- 4 posts
- Offline
Hi Houdini Wizards.
I am currently testing Houdinis Keyframe Capabilites.
Usually when keyframing animations in Cinema 4D or After Effects I am very used to quickly set in and out points in the timeline to loop certain parts of animations.
For example in After Effects it is "N" and "B" to set In and Out Points to Loop.
I couldn't find similar Hotkeys in the Menu or with Google Searches.
Any hints?
Much appreciated.
Also generel keyframe animation courses are welcome.
I am currently testing Houdinis Keyframe Capabilites.
Usually when keyframing animations in Cinema 4D or After Effects I am very used to quickly set in and out points in the timeline to loop certain parts of animations.
For example in After Effects it is "N" and "B" to set In and Out Points to Loop.
I couldn't find similar Hotkeys in the Menu or with Google Searches.
Any hints?
Much appreciated.
Also generel keyframe animation courses are welcome.
Edited by existentialog - March 24, 2022 17:08:37
Technical Discussion » Dying Plant Animation - How to accomplish?
- existentialog
- 4 posts
- Offline
Hello Houdini Community.
I would like to do an animation of a plant dying in timelapse - very similar to that video:
https://www.youtube.com/watch?v=koeocZ10oX0 [www.youtube.com]
My plan is to use a megascan plant like that:
https://quixel.com/assets/sjsmD [quixel.com] or https://quixel.com/assets/sikjj [quixel.com]
—–
Any Idea how I could accomplish that?
Was thinking of a vellum simulation - but there must be cheaper ways as I would like to expand and let a whole jungle die.
I also added a Houdini File with one plant in there if anyone wants to give it a try.
Thanks for your input!
I would like to do an animation of a plant dying in timelapse - very similar to that video:
https://www.youtube.com/watch?v=koeocZ10oX0 [www.youtube.com]
My plan is to use a megascan plant like that:
https://quixel.com/assets/sjsmD [quixel.com] or https://quixel.com/assets/sikjj [quixel.com]
—–
Any Idea how I could accomplish that?
Was thinking of a vellum simulation - but there must be cheaper ways as I would like to expand and let a whole jungle die.
I also added a Houdini File with one plant in there if anyone wants to give it a try.
Thanks for your input!
Image Not Found
Edited by existentialog - May 10, 2019 12:19:42
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