This is my last simulation in houdini.
Learning new ww solver.
Any comments welcome
SteN
Really nice fracture/displacement.
The only thing you have to work on in my opinion is that in the very first frames, where the wall is still together you can actually see the cracks, wich is not good.
matthias_k
https://www.youtube.com/watch?v=jQuFNcPcuSY [youtube.com]
maybe have a closer look at this one?
matthias_k
nice one :-)
@ 1 Check cutting setup , to see if a can remove this small holes…
maybe its better to crack at impact, then have get the small holes not in initial state
ann/or how do you create the interior displacement?
nodeway
You may want to filter your geometry with remeshSOP (with TargetEdgeLength set something like 0.05 or just set it to adaptive mode) followed by foreachSOP where you fuseSOP each chunk, before you decompose it. I got better results with your geometry when I done this.
Rubber Toy was processed without any problems:
Jeremy Kendall
Collision padding lives on the rbd object under collision>bullet data. Its on the same tab you change things from convex hull to concave.