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Houdini Engine for Unreal » Houdini Engine / UE5 Copy to points
- greent
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Yes, thats what im using, but in HDA i create line from height, resample it and copy grid to resampled points.
Houdini Engine for Unreal » Houdini Engine / UE5 Copy to points
- greent
- 4 posts
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I have simple copy to points setup like this:
This results to this in Houdini (19.0.657)
When converted to HDA and build in Unreal 5 (5.0.2), i get this:
Wireframe from editor:
I am using two boxes as World Outliner Input 'base' for generating points for grid to copy to.
Any ideas what could be the problem?
Thank you.
This results to this in Houdini (19.0.657)
When converted to HDA and build in Unreal 5 (5.0.2), i get this:
Wireframe from editor:
I am using two boxes as World Outliner Input 'base' for generating points for grid to copy to.
Any ideas what could be the problem?
Thank you.
Edited by greent - June 29, 2022 02:55:47
Technical Discussion » How to create a group from UV seams?
- greent
- 4 posts
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This is an old question, but i've stumbled upon it and found solution - Group from Attribute Boudary SOP - Group type: Edges, Attibutes: uv
Houdini Lounge » Polysplit unexpected result
- greent
- 4 posts
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Hello all.
When using polysplit node, i'm unable to select newly created faces (tube on left) or having weird mis-click selecting one of the faces on box on the right. Is this intended behavior and how to select new faces? (See attachment for details).
Thank you.
When using polysplit node, i'm unable to select newly created faces (tube on left) or having weird mis-click selecting one of the faces on box on the right. Is this intended behavior and how to select new faces? (See attachment for details).
Thank you.
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