Hello again,
I found out that the mplay is the problem, when I render to “ip” I get bad quality in the viewer. When I save the image to disc it looks alright.
Thanks,
hedshrinker
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Technical Discussion » Texture rendering problem
- hedshrinker
- 3 posts
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Technical Discussion » Texture rendering problem
- hedshrinker
- 3 posts
- Offline
Hi there,
thanks for your help, but so far it didn`t help.
I`ll post the concerning part of my project. Maybe you can have a look at it.
Thanks,
hedshrinker
thanks for your help, but so far it didn`t help.
I`ll post the concerning part of my project. Maybe you can have a look at it.
Thanks,
hedshrinker
Edited by - May 30, 2007 14:47:26
Technical Discussion » Texture rendering problem
- hedshrinker
- 3 posts
- Offline
Hi there,
Currently I´m texturing the face of my model. I painted a texture, added it with a layered surface shader and use a cylindrical mapping. In viewport it looks ok, details of the skin are visible. But when I render the picture the transitions and shadows in the face seem very rough and the details are gone.
I tried different light settings but it didn`t help. Maybe you can give me a hint?
Thanks,
hedshrinker
Currently I´m texturing the face of my model. I painted a texture, added it with a layered surface shader and use a cylindrical mapping. In viewport it looks ok, details of the skin are visible. But when I render the picture the transitions and shadows in the face seem very rough and the details are gone.
I tried different light settings but it didn`t help. Maybe you can give me a hint?
Thanks,
hedshrinker
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