Hey guys, not sure if I need to make a new thread for this, Ill first try here like this:
Im currently learning Unreal Engine, specifically interchange between houdini & unreal.
I was able to use the labs tools rbdtofbx and vats to succesfully transfer destrucution sim of an animated plane and a meshed pyro sim to unreal. what I need to do now is parent the pyro to the plane in unreal, but as soon as i do this the vats mesh simply disappears.
I can parent other geometric objects to the plane without problems, also default particle systems. No issues there. Also no scaling on the objects that could cause any problems.
I can also parent the Vats object to an empty actor, or to a camera.
But it disappears when I parent it to anything that was imported from houdini (also have a shotcam that i tried it with, same result)
Any pointers would be greatly appreciated as Im still struggling with how to troubleshoot these things in unreal.
Cheers
Jan
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Houdini for Realtime » Houdini 18 VAT to Unreal Engine 4.25
- janderfischer
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