Jan Fischer
janderfischer
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
Germany
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Houdini 18 VAT to Unreal Engine 4.25 Nov. 2, 2020, 10:17 a.m.
Hey guys, not sure if I need to make a new thread for this, Ill first try here like this:
Im currently learning Unreal Engine, specifically interchange between houdini & unreal.
I was able to use the labs tools rbdtofbx and vats to succesfully transfer destrucution sim of an animated plane and a meshed pyro sim to unreal. what I need to do now is parent the pyro to the plane in unreal, but as soon as i do this the vats mesh simply disappears.
I can parent other geometric objects to the plane without problems, also default particle systems. No issues there. Also no scaling on the objects that could cause any problems.
I can also parent the Vats object to an empty actor, or to a camera.
But it disappears when I parent it to anything that was imported from houdini (also have a shotcam that i tried it with, same result)
Any pointers would be greatly appreciated as Im still struggling with how to troubleshoot these things in unreal.
Cheers
Jan
Im currently learning Unreal Engine, specifically interchange between houdini & unreal.
I was able to use the labs tools rbdtofbx and vats to succesfully transfer destrucution sim of an animated plane and a meshed pyro sim to unreal. what I need to do now is parent the pyro to the plane in unreal, but as soon as i do this the vats mesh simply disappears.
I can parent other geometric objects to the plane without problems, also default particle systems. No issues there. Also no scaling on the objects that could cause any problems.
I can also parent the Vats object to an empty actor, or to a camera.
But it disappears when I parent it to anything that was imported from houdini (also have a shotcam that i tried it with, same result)
Any pointers would be greatly appreciated as Im still struggling with how to troubleshoot these things in unreal.
Cheers
Jan