thanks, I'll have a look.
Jeff
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Technical Discussion » Voice Sync ?
- jeffsarge
- 32 posts
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Technical Discussion » Voice Sync ?
- jeffsarge
- 32 posts
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Just wondering if anyone has used Voice Sync CHOP to create auto - lip-sync. Does it work and are there any
tutorials out there someone can point me to?
Thanks,
Jeff
tutorials out there someone can point me to?
Thanks,
Jeff
Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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…just curious. Is there a way to sculpt in Pose Based Deforms with the rig at this point?
Jeff
Jeff
Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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That was it. Turning on Display Deform SOP did the job.
Thanks for helping.
A masterclass would be great.
Jeff
Thanks for helping.
A masterclass would be great.
Jeff
Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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It's about 1.9 units high. I matched my model to the default scale that the fit rig comes in at to make things simple.
I've attached the obj here. It's a really rough body I made in Zbrush to test this out.
Thanks for your help,
Jeff
I've attached the obj here. It's a really rough body I made in Zbrush to test this out.
Thanks for your help,
Jeff
Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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a display flag is definitely something I would screw up. Coming from Maya and that's not second nature yet.
That's not the problem in this case though. I can't enable display on that node because permission is denied.
Can't seem to see capture regions either, but probably because I'm just ramping up on Houdini. Tried the Edit Capture Region shelf button but nothing shows in the viewport.
FYI, did a test deforming a simple tube like an arm bend using a couple of bones. The Biharmonic skin works really well. Output an fbx and did a side by side in Maya to see the difference. The Houdini biharmonic skin was much better than the Maya Geodesic Voxel bind out of the box.
…now if I can just get the autorig working.
Thanks for your suggestions.
Jeff
That's not the problem in this case though. I can't enable display on that node because permission is denied.
Can't seem to see capture regions either, but probably because I'm just ramping up on Houdini. Tried the Edit Capture Region shelf button but nothing shows in the viewport.
FYI, did a test deforming a simple tube like an arm bend using a couple of bones. The Biharmonic skin works really well. Output an fbx and did a side by side in Maya to see the difference. The Houdini biharmonic skin was much better than the Maya Geodesic Voxel bind out of the box.
…now if I can just get the autorig working.
Thanks for your suggestions.
Jeff
Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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Hi Michael,
Here are some screen shots of the setup showing geo skin connections made.
Also, when I saved the file, I got a message saying that I might want to use the Operator method for the capture skin.
What's the difference between that and the File method. Assuming Operator needs the model in the obj context.
FYI, tried this on both Win10 and OSX with same result.
thanks,
Jeff
Here are some screen shots of the setup showing geo skin connections made.
Also, when I saved the file, I got a message saying that I might want to use the Operator method for the capture skin.
What's the difference between that and the File method. Assuming Operator needs the model in the obj context.
FYI, tried this on both Win10 and OSX with same result.
thanks,
Jeff
Technical Discussion » autorig capture issue
- jeffsarge
- 32 posts
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I'm working with the new autorig and having trouble getting it to capture the geometry.
Under Rig Geometry Source I have my body Geo selected in the File tab field. Geometry capture is set to Create Capture Network (Tried both Biharmonic and CRegion). When I build the rig, it is built successfully but the Geo is not skinned to the joints.
Am I missing a step?
Thanks,
Jeff
Under Rig Geometry Source I have my body Geo selected in the File tab field. Geometry capture is set to Create Capture Network (Tried both Biharmonic and CRegion). When I build the rig, it is built successfully but the Geo is not skinned to the joints.
Am I missing a step?
Thanks,
Jeff
Houdini Lounge » V16 AutoRig Tools???
- jeffsarge
- 32 posts
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Houdini Lounge » V16 AutoRig Tools???
- jeffsarge
- 32 posts
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actually I do see an autorigs shelf, but there is only a toon character on it. Nothing else.
Houdini Lounge » V16 AutoRig Tools???
- jeffsarge
- 32 posts
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Hi,
Can't seem to find the new autorig tools in v16. I've gone through the docs and don't see anything like what was shown on the teaser video. I see a legacy autorig shelf but nothing new. Can someone point me in the right direction?
thanks,
Jeff
Can't seem to find the new autorig tools in v16. I've gone through the docs and don't see anything like what was shown on the teaser video. I see a legacy autorig shelf but nothing new. Can someone point me in the right direction?
thanks,
Jeff
Houdini Lounge » Crowd Forming Specific Shape
- jeffsarge
- 32 posts
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Hi,
I need to do an animation where the actors in a large crowd walk and then stop in place to create a specific shape, like a figure 8. I am new to Houdini and was wondering if this is possible. The animation would then need to be exported to be rendered in C4D.(client request)
Thanks,
Jeff
I need to do an animation where the actors in a large crowd walk and then stop in place to create a specific shape, like a figure 8. I am new to Houdini and was wondering if this is possible. The animation would then need to be exported to be rendered in C4D.(client request)
Thanks,
Jeff
Technical Discussion » Illustrator Import Problem
- jeffsarge
- 32 posts
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Technical Discussion » Illustrator Import Problem
- jeffsarge
- 32 posts
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Hi,
I'm new to Houdini. I'm trying to import a .ai file. I'm saving out to AI in v3 and v8 formats. Importing using Import / Geometry . I should end up w/ a simple ellipse. Attached is what I'm getting. There is some swirly box-like object at the top of the viewport. Interesting, but not what I wanted.
Andy ideas?
Thanks,
Jeff
I'm new to Houdini. I'm trying to import a .ai file. I'm saving out to AI in v3 and v8 formats. Importing using Import / Geometry . I should end up w/ a simple ellipse. Attached is what I'm getting. There is some swirly box-like object at the top of the viewport. Interesting, but not what I wanted.
Andy ideas?
Thanks,
Jeff
Technical Discussion » AutoRig question
- jeffsarge
- 32 posts
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it seems like the merge option will work great. all different objects (head, arms, shirt, pants etc)
thanks,
Jeff
thanks,
Jeff
Technical Discussion » AutoRig question
- jeffsarge
- 32 posts
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I've seen that and it definitely helps but I still have more questions.
For example the helldog is a single mesh. What if my character is comprised of several meshes? This workflow seems much different than Maya or XSI so I'm having a little trouble getting my head around it.
For example the helldog is a single mesh. What if my character is comprised of several meshes? This workflow seems much different than Maya or XSI so I'm having a little trouble getting my head around it.
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