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Technical Discussion » Houdini Launcher Issue
- johnlanius79
- 15 posts
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I also am getting weird errors when I try and download the offline version of the Houdini Launcher directly from sidefx's website. I did see that they posted about doing some maintenance today, but that was supposed to be done by 10:30 am edt. Maybe things are still under maintenance. Is anyone else having this issue?
Technical Discussion » Houdini Launcher Issue
- johnlanius79
- 15 posts
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Houdini Launcher was working just fine until I upgraded it to 19.0.561. Now, I cannot install any version of Hqueue client or server. See the log below. Can anyone help me out with this. I have tried to do a clean install and cannot get it to work.
Houdini Launcher 19.0.561 (MSVC 19.29.30136.0)
Command: "C:\\Program Files\\Side Effects Software\\Launcher\\19.0.561\\bin\\houdini_installer.exe" "install" "HQueue Server" "--version" "19.0.561" "--platform" "win64-vc142" "--build-option" "py2" "--installdir" "C:/HQueueServer" "--strict" "--accept-EULA" "SideFX-2021-10-13" "--share-name" "hq" "--service-name" "HQueueServer" "--shared-folder-mount" "H:\\" "--shared-dir" "" "--session-id" "pca081rojhk3wn7h6i4zh48u8dcsm8g7"
Preparing to install
Error while processing installation options: Error reading JSON file /protected-installer-downloads/Houdini19.0/houdini-py2-19.0.561-win64-vc142/overview.json/: illegal value
Houdini Launcher 19.0.561 (MSVC 19.29.30136.0)
Command: "C:\\Program Files\\Side Effects Software\\Launcher\\19.0.561\\bin\\houdini_installer.exe" "install" "HQueue Server" "--version" "19.0.561" "--platform" "win64-vc142" "--build-option" "py2" "--installdir" "C:/HQueueServer" "--strict" "--accept-EULA" "SideFX-2021-10-13" "--share-name" "hq" "--service-name" "HQueueServer" "--shared-folder-mount" "H:\\" "--shared-dir" "" "--session-id" "pca081rojhk3wn7h6i4zh48u8dcsm8g7"
Preparing to install
Error while processing installation options: Error reading JSON file /protected-installer-downloads/Houdini19.0/houdini-py2-19.0.561-win64-vc142/overview.json/: illegal value
Technical Discussion » Houdini Engine for 3ds Max issue
- johnlanius79
- 15 posts
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I keep getting a strange issue with backburner. Is anyone else having a problem with backburner server completing a submitted job with Houdini Engine for 3ds Max installed in the plugins folder? As soon as I remove HoudiniEngineFor3DSMax.dlu from 3ds max plugins folder, backburner server can render and complete jobs again. However, the houdini engine does open up just fine inside of 3ds max. I'm not sure if it's some kind of permissions issue or something else. Any suggestions?
Technical Discussion » Houdini Engine for 3DS Max
- johnlanius79
- 15 posts
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Technical Discussion » Houdini Engine for 3DS Max
- johnlanius79
- 15 posts
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What is the difference between the houdini engine for 3ds max being released with Houdini 17 and the github plugin that has been around for some time?
GitHub(Hideki Suzuki), so you can get it at the link below
https://github.com/Ali2k/HoudiniEngineFor3dsMax [github.com]
GitHub(Hideki Suzuki), so you can get it at the link below
https://github.com/Ali2k/HoudiniEngineFor3dsMax [github.com]
Technical Discussion » Cryptomatte Issues
- johnlanius79
- 15 posts
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Ok. Update. Once I updated Cryptomatte to 1.2, Houdini to 16.5.496, and Nuke to 11.1v4; then everything worked as it should. Thanks for your help…the issue now seems to be resolved.
Technical Discussion » Cryptomatte Issues
- johnlanius79
- 15 posts
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I have attached the .hip file I was testing with. I did upgrade the cyrptomatte node in nuke and that partially fixed the problem. When I render out the cryptomatte exr as a separate file, it now shows up correctly in nuke. However, if I do not render the cryptomatte file separately, then the mantra exr render immediately errors when dropped into Nuke. Any suggestions?
Technical Discussion » Cryptomatte Issues
- johnlanius79
- 15 posts
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I am not doing anything special. Just rendering out a normal exr and the cryptomatte pass is being rendered separately. I have no special options enabled….just a normal render using the object pass under cryptomatte (no special attributes). I even tried a brand new scene with a simple camera; 2 objects; a light; and mantra pbr node. Still get the same results. I also tried to open up the cryptomatte node in the composite view and it's not working there either. However, you can see the matte in cops but it's not working at all. Please see the references below. I'd be happy to create a new simple scene with 2 objects, etc. and attach the file here if needed. I am wondering if it's a bug with the particular build: 16.5.439?? Any suggestions?
Technical Discussion » Cryptomatte Issues
- johnlanius79
- 15 posts
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I don't have fusion installed. There aren't that many settings to tweak under cryptomatte. Is this just a bug? It's not showing up in mplay under the aov list. I also have tried rendering to disk from the mantra node. Not sure what else to try to get it to work in Nuke. Any suggestions?
Edited by johnlanius79 - June 28, 2018 12:27:21
Technical Discussion » Cryptomatte Issues
- johnlanius79
- 15 posts
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I did open the cryptomatte exr inside of Houdini under composite view and it shows there. And you can actually see the channels are present in Nuke if you directly connect the viewer to the cryptomatte exr. However, the point is to be able to use the cryptomatte node to pick your mattes, which is not working with houdini renders; but is working with vray renders. Any suggestions?
Technical Discussion » Cryptomatte Issues
- johnlanius79
- 15 posts
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Hello,
I have tried to use Houdini's cryptomatte feature; however, Nuke is simply not picking it up at all. I tried rendering it out as a separate file and incorporated into the main exr output as well. I know that cryptomatte in nuke works,because a vray render is recognized immediately in regards to a cryptomatte pass. I also tried a simple scene with 2 objects and had no luck. Any help on this would be great!
Cheers.
I have tried to use Houdini's cryptomatte feature; however, Nuke is simply not picking it up at all. I tried rendering it out as a separate file and incorporated into the main exr output as well. I know that cryptomatte in nuke works,because a vray render is recognized immediately in regards to a cryptomatte pass. I also tried a simple scene with 2 objects and had no luck. Any help on this would be great!
Cheers.
Technical Discussion » Mantra Rendering Issue
- johnlanius79
- 15 posts
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I get the below error in the Houdini console when rendering. Any idea what would be causing this error or how to fix it?
“mantra: temporary file ‘stdin’ not deleted in network render”
“mantra: temporary file ‘stdin’ not deleted in network render”
Technical Discussion » Viewport Bug
- johnlanius79
- 15 posts
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When I do a render of a simulation, the geometry in the viewport turns black in color. Please see attached image. I either have to close and re-open Houdini or bypass the geometry (and then un-bypass it) to restore it.
Any ideas on what the issue is or how to fix it?
Any ideas on what the issue is or how to fix it?
Technical Discussion » Mantra Rendering Issue
- johnlanius79
- 15 posts
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Technical Discussion » Mantra Rendering Issue
- johnlanius79
- 15 posts
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Hello,
I am using Houdini 16.0.557 and trying to test a simple scene with a sphere and an environment light (that is using an HDR). Whenever I use the -H command to add more computers (to do distributed rendering), the geometry does not show up in the render at all. However, the HDR background is still showing, but no the geometry. If I reset the mantra node and render locally, then everything works just fine. I never had these issues with Houdini 15.5. Also, there are no spaces in the hip file (just named it test2.hip). Any ideas why this would be happening in 16?
I am using Houdini 16.0.557 and trying to test a simple scene with a sphere and an environment light (that is using an HDR). Whenever I use the -H command to add more computers (to do distributed rendering), the geometry does not show up in the render at all. However, the HDR background is still showing, but no the geometry. If I reset the mantra node and render locally, then everything works just fine. I never had these issues with Houdini 15.5. Also, there are no spaces in the hip file (just named it test2.hip). Any ideas why this would be happening in 16?
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