Hi ,
Is there a way of render out normals,basecolor etc from a ocean sim that tiles and loops in Houdini?
I managed to get a loop of 60frames but they won’t tile due to vector displacement (I guess) even from a ortho camera.
I’m hoping to use these frames in a game shader.
Any help on this much appreciated.
Johann
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Technical Discussion » Ocean Tile/Loop Render to texture help
- jolu123
- 33 posts
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Technical Discussion » Volume Slope Masking how ?
- jolu123
- 33 posts
- Offline
I have 2 heightfields both converted to vdps.
I want to combine thoose to a single vdp but with slope data only from the one vdp.
To be able to keep overhang data from the one mesh.
How would I be able to slope mask the one vdp ?
Cheers J
I want to combine thoose to a single vdp but with slope data only from the one vdp.
To be able to keep overhang data from the one mesh.
How would I be able to slope mask the one vdp ?
Cheers J
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