Johann L
jolu123
About Me
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Connect
LOCATION
Sweden
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Ocean Tile/Loop Render to texture help April 5, 2020, 10:43 p.m.
Hi ,
Is there a way of render out normals,basecolor etc from a ocean sim that tiles and loops in Houdini?
I managed to get a loop of 60frames but they won’t tile due to vector displacement (I guess) even from a ortho camera.
I’m hoping to use these frames in a game shader.
Any help on this much appreciated.
Johann
Is there a way of render out normals,basecolor etc from a ocean sim that tiles and loops in Houdini?
I managed to get a loop of 60frames but they won’t tile due to vector displacement (I guess) even from a ortho camera.
I’m hoping to use these frames in a game shader.
Any help on this much appreciated.
Johann
Volume Slope Masking how ? April 21, 2019, 10:42 a.m.
I have 2 heightfields both converted to vdps.
I want to combine thoose to a single vdp but with slope data only from the one vdp.
To be able to keep overhang data from the one mesh.
How would I be able to slope mask the one vdp ?
Cheers J
I want to combine thoose to a single vdp but with slope data only from the one vdp.
To be able to keep overhang data from the one mesh.
How would I be able to slope mask the one vdp ?
Cheers J