Yep some frustration seeing that you can do crazy complex stuff with Houdini in 2 nodes, and some basic stuff needs to be hand coded or need 25 nodes.
That being said, it doesn't mean that Houdini is bad or whatever. I just think they should somehow remember that 3D artists are sometimes more artists than technicians, and cannot code their own node.
I am doing grooming since a while and I can definitely see that the tools hasn't been coded for “artists” but for technicians.
I would love SideFx to think about it, and leave more artistic freedom to people who don't know vex.
Anyway thanks for your code, going to test it!
Really appreciate it.
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Technical Discussion » Resample fur
- jordans
- 7 posts
- Online
Technical Discussion » Resample fur
- jordans
- 7 posts
- Online
Not sure to understand how to do that.
There is like no node which is doing the very very very basic thing that all the other software can do which is just taking the length and resampling your curves based on this? Including a minimum and maximum cvs ? Without doing 10 steps?
Thanks anyway
There is like no node which is doing the very very very basic thing that all the other software can do which is just taking the length and resampling your curves based on this? Including a minimum and maximum cvs ? Without doing 10 steps?
Thanks anyway
Technical Discussion » Resample fur
- jordans
- 7 posts
- Online
Hey guys,
I am trying to resample my primitives (hairgen) with the resample node.
I was wondering if there is a way to give a maximum and minimum cv count without croping my curve and still having a “regular” cv distribution along the curve.
I basically have some very short primitives and I still need them to have 4 cvs minimum, and I want my longest one to have maximum 8. But as soon as I am trying all the parameters I do have the short one with only 2 cvs, the long one which are croped, the long one which are absolutely not regular (keeping the last vertex) etc…
So if you have the solution that would be amazing.
Thanks!
I am trying to resample my primitives (hairgen) with the resample node.
I was wondering if there is a way to give a maximum and minimum cv count without croping my curve and still having a “regular” cv distribution along the curve.
I basically have some very short primitives and I still need them to have 4 cvs minimum, and I want my longest one to have maximum 8. But as soon as I am trying all the parameters I do have the short one with only 2 cvs, the long one which are croped, the long one which are absolutely not regular (keeping the last vertex) etc…
So if you have the solution that would be amazing.
Thanks!
Technical Discussion » Hairgen thickness random values
- jordans
- 7 posts
- Online
Hi guys,
I am trying to paint a map / apply a random value to my thickness (on my hairgen).
However, it looks like it's not working.
I have tried to paint a map, apply it to the density, stuff are working well, as soon as I am doing the same with the thickness it's not working.
What I want is being able to give a random number (multiply between .8 to 1.2 for exemple) my global thickness value.
I can randomize the width attribute but it's not giving me the expected result. That's why I am trying to go through the thickness.
If you have any idea please
Thanks
Jordan
I am trying to paint a map / apply a random value to my thickness (on my hairgen).
However, it looks like it's not working.
I have tried to paint a map, apply it to the density, stuff are working well, as soon as I am doing the same with the thickness it's not working.
What I want is being able to give a random number (multiply between .8 to 1.2 for exemple) my global thickness value.
I can randomize the width attribute but it's not giving me the expected result. That's why I am trying to go through the thickness.
If you have any idea please
Thanks
Jordan
Technical Discussion » Lock clump density
- jordans
- 7 posts
- Online
Well basically Houdini gave me the solution.
But when I was talking about the lock density on Yeti is that you can chose to check the lock density on the scatter of your clumps, so if you increase the global density by 10 ou 20 or whatever, your clumps will stick to the same density (and same position), when the hair is 10 times denser.
But yeti graph is a bit different because you basically have a scatter which is driving each clumps. So you can increase your latest scatter which is giving the hair density without affecting your clumps scatter.
Anyway you can re-do that within Houdini by feeding your clump with another hairgen!
But when I was talking about the lock density on Yeti is that you can chose to check the lock density on the scatter of your clumps, so if you increase the global density by 10 ou 20 or whatever, your clumps will stick to the same density (and same position), when the hair is 10 times denser.
But yeti graph is a bit different because you basically have a scatter which is driving each clumps. So you can increase your latest scatter which is giving the hair density without affecting your clumps scatter.
Anyway you can re-do that within Houdini by feeding your clump with another hairgen!
Technical Discussion » Lock clump density
- jordans
- 7 posts
- Online
Hey,
still struggling with this, if anybody have an idea I would love to take it :d
Cheers guys
still struggling with this, if anybody have an idea I would love to take it :d
Cheers guys
Technical Discussion » Lock clump density
- jordans
- 7 posts
- Online
Hey guys,
I am groomer in the industry and I am currently working with Houdini.
I have an issue figuring out if it's possible to lock the clump density such as in yeti or xGen.
To explain, if I am using a density of 10 000 and I am super happy with my clumps but I feel like I need to incrase the density. As soon as I am gonna change the density my clumps will also change. Is there a way to keep my clumps as they are EXACTLY and just increase / decrease the global density in a way that my clumps are more or less dense at the end.
Tried a lot of stuff but couldn't find any solution for this and that's very annoying.
With yeti you can just check the “lock density” inside your scatter node for exemple.
Thanks a lot for your help
Jordan
I am groomer in the industry and I am currently working with Houdini.
I have an issue figuring out if it's possible to lock the clump density such as in yeti or xGen.
To explain, if I am using a density of 10 000 and I am super happy with my clumps but I feel like I need to incrase the density. As soon as I am gonna change the density my clumps will also change. Is there a way to keep my clumps as they are EXACTLY and just increase / decrease the global density in a way that my clumps are more or less dense at the end.
Tried a lot of stuff but couldn't find any solution for this and that's very annoying.
With yeti you can just check the “lock density” inside your scatter node for exemple.
Thanks a lot for your help
Jordan
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