I posted the file I'm playing with on the odforce thread -
http://forums.odforce.net/index.php?showtopic=6690&st=0&gopid=44780&#entry44780 [forums.odforce.net]
The IKtwist translate manipulator helped me to get the position close to the original FK position, but without understanding why it's not working I'd just be guessing how to adjust that manipulator.
I am setting the FK/IK blend slider to 0 for FK and 1 for IK.
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Technical Discussion » Posing the Toon Character
- lisa
- 13 posts
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Technical Discussion » Save Desktop Across Dual Monitors?
- lisa
- 13 posts
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What magic incantation does KDE need to make houdini -span work properly? Currently it just places the houdini window on the 2nd monitor at startup.
Technical Discussion » Posing the Toon Character
- lisa
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I'm posing the Toon character's arms using FK, but when the characters hands are on a table I'd like to switch to IK so when he pushes himself up, the hands stay put.
In the switchers tab I tried selecting ‘Match IK to FK’ then moving the blend slider all the way to IK, and I also tried these two steps in the opposite order but got the same result, the arm moved.
What is the proper way to switch from FK arms to IK arms without the arms moving?
In the switchers tab I tried selecting ‘Match IK to FK’ then moving the blend slider all the way to IK, and I also tried these two steps in the opposite order but got the same result, the arm moved.
What is the proper way to switch from FK arms to IK arms without the arms moving?
Technical Discussion » no audio with H9.0.794
- lisa
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I *finally* figured this out after many hours of messing with it.
It looks like Houdini uses the OSS server instead of ALSA (why, I don't know since it is so old). My system does not support OSS, however there is a wrapper called aoss that will teach an OSS application how to play nice with ALSA.
In the hfs bin directory there is a script called “startupScriptLINUX” where I changed the last line
from: exec $0-bin “$@”
to: exec aoss $0-bin “$@”
I'm not sure if this is the best place to make this change, but now I get full audio out of Houdini. Yay!
It looks like Houdini uses the OSS server instead of ALSA (why, I don't know since it is so old). My system does not support OSS, however there is a wrapper called aoss that will teach an OSS application how to play nice with ALSA.
In the hfs bin directory there is a script called “startupScriptLINUX” where I changed the last line
from: exec $0-bin “$@”
to: exec aoss $0-bin “$@”
I'm not sure if this is the best place to make this change, but now I get full audio out of Houdini. Yay!
Technical Discussion » no audio with H9.0.794
- lisa
- 13 posts
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Andrew, thanks for the test cases. I got the same exact results with your files that I had with mine. So I'm thinking this is some kind of KDE/Houdini interaction. I looked at my KDE settings and the KDE control of the sound system is supposed to auto-suspend if it is idle for more than 5 seconds. If I understand this setting correctly, then Houdini should be able to access the sound system. I'm not well versed in KDE so I'm not sure what else to check.
Technical Discussion » no audio with H9.0.794
- lisa
- 13 posts
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andrewlowell
There are a few different sound schemes in linux, as I recall Houdini plays back in the standard one though, so if you're hearing sound it's probably ok.
The realtime toggle needs to be turned on so that the sound plays back at the correct speed. Otherwise there will be skipping etc.
As for the actual sound tab, once a CHOP is loaded onto the timeline I would use the “scrub” tab. See if that works. Do you see the green-to-red volume stuff on the audio tab?
By the way, it would be great if Houdini could output to jacks!!
I do have realtime selected, but I'm using the “File” button instead of “CHOP”, any reason why File wouldn't work?
Technical Discussion » no audio with H9.0.794
- lisa
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Running Opensuse 10.2 with H9.0.794
In the audio panel I'm loading in a wav file -
under the Test tab I don't hear anything and the controls go back to stop immediately after pressing play.
under the Realtime tab I see the waveform in the timeline, but don't hear anything when I play the animation.
I'm able to play this audio file using realplayer with no problem. The file is 16-bit Integer (Little Endian), Mono, 44.100 kHz
I'm sure it's something simple I'm missing, can anyone give me a clue?
In the audio panel I'm loading in a wav file -
under the Test tab I don't hear anything and the controls go back to stop immediately after pressing play.
under the Realtime tab I see the waveform in the timeline, but don't hear anything when I play the animation.
I'm able to play this audio file using realplayer with no problem. The file is 16-bit Integer (Little Endian), Mono, 44.100 kHz
I'm sure it's something simple I'm missing, can anyone give me a clue?
Houdini Lounge » Mac OSX Port?
- lisa
- 13 posts
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I miss the old SGI workstations. They were expensive as hell, but they were easy to administrate and maintain. Everything worked together. Now I have a linux system built from parts from all over and if anything doesn't work I have to spend hours figuring out who isn't playing nice with everyone else in the sandbox.
I've got 3 macs and love them. So easy to deal with. If only my Houdini machine could be one of them, what a wonderful world it would be…
I've got 3 macs and love them. So easy to deal with. If only my Houdini machine could be one of them, what a wonderful world it would be…
Technical Discussion » Frame numbers in corner of render
- lisa
- 13 posts
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Technical Discussion » Frame numbers in corner of render
- lisa
- 13 posts
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Is there a quick and easy way to have frame numbers display in the corner of a render (Mantra)?
Technical Discussion » Poly modeling question
- lisa
- 13 posts
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Thanks Edward
noticed someone on odforum was asking about the same feature to redistribute the spans on a model. That is what I am trying to do also. Can/will this be a future feature without having to detach/reattach the jack?
noticed someone on odforum was asking about the same feature to redistribute the spans on a model. That is what I am trying to do also. Can/will this be a future feature without having to detach/reattach the jack?
Technical Discussion » Poly modeling question
- lisa
- 13 posts
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Hmmm… it would be nice if I could align one axis of the transform jack to match an edge that I pick to move the edge loop along. I remember being able to do this with a different modeler. Orienting the c-plane to the edge, and then aligning the transform jack to the c-plane sounds like it would work, but seems a bit cumbersome. Is there any way to do it without messing with the c-plane?
Technical Discussion » Poly modeling question
- lisa
- 13 posts
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If I have an edge loop that I want to slide up an edge that is perpendicular to the loop, how do I pass this information on to the Transform SOP?
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