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Rigging » APEX smoothik issue

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lorsange
8 posts
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 June 26, 2024 14:25:43
william_harley
Hi, so there are a couple of things that needed to be addressed...

Hi again, just wondering where did you get this Attribute Adjust Array node?
Because in my 20 prod i don't have it... I just saw that on H20.5 keynote video...
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Rigging » APEX smoothik issue

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lorsange
8 posts
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 June 24, 2024 14:22:34
william_harley
You will need a slight bend in the knee in order for the ik solver to set an initial direction of the bend, if you are using a completely straight leg it will result in the leg possibly facing backwards.
Feel myself total idiot, such a dumb mistake i totally forgot.
Thank You so much for help.
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Rigging » APEX smoothik issue

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lorsange
8 posts
Offline
 June 23, 2024 21:11:37
edward
Offhand, it's pretty hard to tell from images alone, could you post your hip file?

Sure, sorry

Image Not Found
Edited by lorsange - June 23, 2024 21:12:27
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Rigging » APEX smoothik issue

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lorsange
8 posts
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 June 23, 2024 00:50:43
Hello. First of all, I want to thank Max Rose and CGI Nerd for the APEX tutorials and Bogdan Lazar for the inspiration. I encountered a problem when using APEX Autorig Component in smootnik mode on legs - when activated, the character’s legs turn inward (works well with hands btw). I see that the joints change the transform, but I can't figure out how to avoid it. Changing the skeleton transforms does not help solve the problem.

Before LegIK:






After LegIK:





Please, if someone can explain how to avoid this error, I will be grateful
Edited by lorsange - June 23, 2024 01:25:15
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Houdini Lounge » Houdini 20 Rumors

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lorsange
8 posts
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 May 5, 2023 16:05:07
mandrake0
There is MLops as a start. A nativ integration of AI system sounds intressting but how the integration should look like i have not a clue.


https://github.com/Bismuth-Consultancy-BV/MLOPs [github.com]

Stassius implementation looks much more accurate:

https://github.com/stassius/StableHoudini [github.com]

https://youtu.be/Un_b8cvzxcw [youtu.be]
Edited by lorsange - May 5, 2023 16:06:29
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Technical Discussion » Does GPU with double precision helps with simulation?

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lorsange
8 posts
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 Feb. 5, 2023 19:47:06
- Open houdini.env (C:\Users\"user"\Documents\houdini xx.x) using a text editor.

- At the end add the following line (HOUDINI_OCL_DEVICENUMBER = 1)



In some cases you need to add the following line (HOUDINI_OCL_VENDOR=“NVIDIA Corporation”) for Houdini to pick up the specified gpu.


The numbering system starts with 0 (the main gpu) and then 1 (you second one).

Save the file and open Houdini, go to Help menu > About Houdini > Show details, then scroll down to check Opengl it should show your main GPU, go down more and you will find Opencl is assigned to the second one.
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Solaris and Karma » Solaris camera import question

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lorsange
8 posts
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 Oct. 29, 2022 21:58:20
BradThompson
Thanks Rob. Here's a stripped down version. Hopefully this packaged up correctly. I left some notes on the STAGE. The file is too big to upload to the forum, so I posted it here: https://we.tl/t-AulkC1x6wS [we.tl]
Hi, Brad. Sorry, could you provide that file for learning? Had the same problem, can't understand the idea
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3rd Party » Omniverse Connector

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lorsange
8 posts
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 June 30, 2022 09:09:05
Released several days ago. But I got trouble to install

https://docs.omniverse.nvidia.com/con_connect/con_connect/houdini.html#release-notes [docs.omniverse.nvidia.com]
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