First of all, your “Moving_rock” node must be “static object” , not “RBD obj” , because the box is keyframed and should not get affected by gravity or other forces .
then dive into “Auto dop network” and choose “Moving Rock” node (which calculate now as static obj) and in parameter pane, enable “use deforming geometry” , this option recall the position of object in every frames and not just the first frame .
finally, you need to consider the “Rocks” node as “RBD fractured” , because you have lots of rocks which needs to simulate individually .
Found 13 posts.
Search results Show results as topic list.
Technical Discussion » Basic RBD Collision
- mahdi.ahangar
- 13 posts
- Offline
Technical Discussion » Glue issue in Houdini 14
- mahdi.ahangar
- 13 posts
- Offline
I have faced some strange simulation with RBD and GLUE objects , in Houdini 13 when I use glue, some pieces after hit lose their connection , but in the following file (which has been created in H14) , the pieces which have been hit by a sphere, stop simulating in air . Any idea why this happen ?
Houdini Indie and Apprentice » Noob question
- mahdi.ahangar
- 13 posts
- Offline
OneBigTreemjnorris
Hi,
Unfortunately I can't use the alembic export as I have the Indie version.
Managed to come up with a solution, used a Rop_geometry node plugged into the DOP_import node of the fractured geometry and wrote it out as a .bgeo file.
Then read this back in through a file node to export as a .fbx
The indie version supports alembic. I've tried, no problems.
Yes, I think all the features in indie is available, just the render resolution is different,right ?
Houdini Indie and Apprentice » Noob question
- mahdi.ahangar
- 13 posts
- Offline
Technical Discussion » Particle Time Inc static emission issue
- mahdi.ahangar
- 13 posts
- Offline
the method is :
in POP network and in “Birth” tab, write the $F == 1 in “Impulse Activation”. this expression means that particles only generate in Frame 1 . Also set the
“constant Activation” to 0 . you can also set the number of your particle in
“Impulse Birth rate” .
You need also set some velocity at “Attribute” tab .
Check the attached file , I did a simple example for you .
Hope it help you
in POP network and in “Birth” tab, write the $F == 1 in “Impulse Activation”. this expression means that particles only generate in Frame 1 . Also set the
“constant Activation” to 0 . you can also set the number of your particle in
“Impulse Birth rate” .
You need also set some velocity at “Attribute” tab .
Check the attached file , I did a simple example for you .
Hope it help you
Houdini Lounge » wow...
- mahdi.ahangar
- 13 posts
- Offline
Technical Discussion » Particle emission from edges in H 13
- mahdi.ahangar
- 13 posts
- Offline
There is an option for this purpose in dop ,
use “POP NETWORK-OLD” and inside it use a “source” node to determine what is your source,then in “source” tab choose “Edge(ordered)” or “Edge(random)” for “Emission Type”
I attached the file for you, Check it out !
use “POP NETWORK-OLD” and inside it use a “source” node to determine what is your source,then in “source” tab choose “Edge(ordered)” or “Edge(random)” for “Emission Type”
I attached the file for you, Check it out !
Technical Discussion » multiple objects in dopnet
- mahdi.ahangar
- 13 posts
- Offline
Houdini Lounge » The average income for a HoudiniFX artist
- mahdi.ahangar
- 13 posts
- Offline
Soooooo.i must change my expection to high wages !
if i got professional in any 3d fields..specially in Houdini..there is very good market out there ! as you said, i must aim high
if i got professional in any 3d fields..specially in Houdini..there is very good market out there ! as you said, i must aim high
Houdini Lounge » The average income for a HoudiniFX artist
- mahdi.ahangar
- 13 posts
- Offline
Houdini Lounge » The average income for a HoudiniFX artist
- mahdi.ahangar
- 13 posts
- Offline
Hi guys. I am a new user in HoudiniFX and I want to know how much is the average income for a houdini artist?
I just want to know that it is worth to spend money and time in learning houdini?
I just want to know that it is worth to spend money and time in learning houdini?
Houdini Indie and Apprentice » How to Create a Particle System ?
- mahdi.ahangar
- 13 posts
- Offline
Houdini Indie and Apprentice » How to Create a Particle System ?
- mahdi.ahangar
- 13 posts
- Offline
hi guys.
Can anyone simply explain how can i create a particle system which emit from a specific geometry?
Can anyone simply explain how can i create a particle system which emit from a specific geometry?
-
- Quick Links