Man you seem to have taken that very personally. I apologize for that as it honestly wasn't anywhere near my intentions. I also can't find where I said that someone doesn't know what they are doing
.
I merely said that ‘not needing to bake animation’ (or whatever we call) is not a universal truth. In a traditional animation workflow (which we want to keep because of many reasons. A lack of technically savvy animators being one of them) it sometimes really is desirable or necessary to use ‘destructive workflow’.
Now to your points. Ultimately this is what I'd like to achieve (even 10x less polished version would do.
http://www.studiolibrary.com/ [
studiolibrary.com], because such animation workflow is fast and comfortable for animators. They are the ones who need to use, not TDs.
I've seen the topic about Pose library. Unfortunately, this doesn't work on any machine with H14 I've encountered so far. That's why I was asking about the rewritten pose library, because I can't access it. Secondly if something is so well hidden that it doesn't even have a simple way to get to it and is not mentioned in documentation. I'm afraid i have to assume it's not production ready.
So please instead of getting touchy, read the post with calm head again and see if you have actual answers to our problems (saving clip/poses for only scoped parms, importing .chan files scrambles channels …). I'm sure it would be helpful to others too. If you don't never mind. This is a discussion, not a war as you called it.
It's a shame one needs to jump so many hoops for smooth animation workflow, because our animators actually really like houdini for animating apart from these issues. (and slow vieport
)