Your problem is that you have some inline points in your model when you trim the curve AFTER converting to polygons.
Check the points in the display options and you will see,
Now before you convert to polygons, you could help this problem to disappear with the basis sop(Not completely).
Append an Edge Cusp sop and forget about the basis sop.
See the results.
Regards.
Found 51 posts.
Search results Show results as topic list.
Technical Discussion » polyBevel
- mmtpour
- 53 posts
- Offline
Technical Discussion » Water
- mmtpour
- 53 posts
- Offline
mstram
mmtpour, I get the same load error, it seems to be a missing render entry, but despite the “failed load” message, the file still works (8.1.704).
Yes Mike I think I have the same error you have anyway the file works fine
thanks for your replies everyone
Have a nice time.
Mohammad.
Technical Discussion » Water
- mmtpour
- 53 posts
- Offline
stevenong
Hi Mohammad,
Here's the thread with the teapot hip file:
http://forums.odforce.net/index.php?showtopic=2877 [forums.odforce.net]
Cheers!
steven
Yes i can see the teapot now, I still get an error but the file works fine
Thank You.
Mohammad.
Technical Discussion » Water
- mmtpour
- 53 posts
- Offline
Technical Discussion » Water
- mmtpour
- 53 posts
- Offline
Thank you Thank You Wolfwood
Finally it worked.
but I get these error messages and also I dont see the teapot object
is this because of the errors.
Best Regards.
Mohammad.
Finally it worked.
but I get these error messages and also I dont see the teapot object
is this because of the errors.
Best Regards.
Mohammad.
Edited by - Oct. 14, 2006 11:59:00
Technical Discussion » Water
- mmtpour
- 53 posts
- Offline
jesta
you need to uncompress it.
you can use gzip or winrar(if your on windoze).
I have winrar (Im on windows) but i cant even unzip it.
Not known application
Technical Discussion » Water
- mmtpour
- 53 posts
- Offline
Hello stevenong
I've downloaded the file but it won't open, Its a GZ file format :roll:
Any help?
Thank You.
I've downloaded the file but it won't open, Its a GZ file format :roll:
Any help?
Thank You.
Technical Discussion » Capturing one specific geometry?
- mmtpour
- 53 posts
- Offline
Technical Discussion » Capturing one specific geometry?
- mmtpour
- 53 posts
- Offline
Hello;
Q: Is there any way to capture the red geometry by bone1 ONLY and the white geometry by the other bone (bone2)? (Please download the hip file).
Thank You.
Q: Is there any way to capture the red geometry by bone1 ONLY and the white geometry by the other bone (bone2)? (Please download the hip file).
Thank You.
Technical Discussion » polyBevel
- mmtpour
- 53 posts
- Offline
Technical Discussion » Animation Trigger
- mmtpour
- 53 posts
- Offline
I can't find the scene you are talking about,
I checked the CHOP example operators :roll: I couldn't find it,
If you have it, would you please upload it for me?
Many Thanks jason.
Mohammad.
I checked the CHOP example operators :roll: I couldn't find it,
If you have it, would you please upload it for me?
Many Thanks jason.
Mohammad.
Technical Discussion » Animation Trigger
- mmtpour
- 53 posts
- Offline
Hi;
In Motion Builder, there is a menu called Animation Trigger (ATM)
Now in ATM I can assign a keyboard key (keys) to drive the animation with.
In some other words, I can execute an animation clip.
Now in Houdini there should be some ways of doing this, but how???
Thanks in Advance.
Regards.
In Motion Builder, there is a menu called Animation Trigger (ATM)
Now in ATM I can assign a keyboard key (keys) to drive the animation with.
In some other words, I can execute an animation clip.
Now in Houdini there should be some ways of doing this, but how???
Thanks in Advance.
Regards.
Technical Discussion » => 2side view in viewport <=
- mmtpour
- 53 posts
- Offline
Yes Simon;
I accidentally turned on the backface removal button.
And sorry, not a clear question :roll:
Thank You.
I accidentally turned on the backface removal button.
And sorry, not a clear question :roll:
Thank You.
Technical Discussion » Primitive Normal Direction
- mmtpour
- 53 posts
- Offline
Technical Discussion » => 2side view in viewport <=
- mmtpour
- 53 posts
- Offline
Hello;
I have a little problem
=> 2side view in viewport <=
I can't see my model in 2side view
Thank you for helping me fix this problem.
I have a little problem
=> 2side view in viewport <=
I can't see my model in 2side view
Thank you for helping me fix this problem.
Technical Discussion » Primitive Normal Direction
- mmtpour
- 53 posts
- Offline
Thanks guys,
In math it is possible to change the normal direction, so I though maybe it's the same thing in 3d Apps.
Thanks and Rgards.
In math it is possible to change the normal direction, so I though maybe it's the same thing in 3d Apps.
Thanks and Rgards.
Edited by - Oct. 7, 2006 11:03:52
Technical Discussion » Primitive Normal Direction
- mmtpour
- 53 posts
- Offline
Hello,
Is it possible to change the primitive normal direction?
Because I want to polyextrude a face and I have some problems when extruding.
With Regards.
Thank You.
Is it possible to change the primitive normal direction?
Because I want to polyextrude a face and I have some problems when extruding.
With Regards.
Thank You.
Technical Discussion » VEX
- mmtpour
- 53 posts
- Offline
Technical Discussion » VEX
- mmtpour
- 53 posts
- Offline
Technical Discussion » VEX
- mmtpour
- 53 posts
- Offline
-
- Quick Links