I'm working on a flower bloom sim with some vellum, but when I vellum solve it the edges go very spiky.
nothing much inside the vellum solver, I only got popwind.
Is there a general way to solve this kind of glitching?
I tried increasing my substeps to 4, and constraint iterations to 150 but didn't change much.
I can't post my file so I attached bunch of screenshots ;(
Thanks in advance!
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