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Need help with vellum sim's weird spiky edges! May 19, 2022, 11:35 p.m.

Hi genius people on the internet!

I'm working on a flower bloom sim with some vellum, but when I vellum solve it the edges go very spiky.
nothing much inside the vellum solver, I only got popwind.
Is there a general way to solve this kind of glitching?
I tried increasing my substeps to 4, and constraint iterations to 150 but didn't change much.

I can't post my file so I attached bunch of screenshots ;(

Thanks in advance!





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