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Technical Discussion » Set attribute from @Frame, and hold that value
- patrickbaiti
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Wow it finally workes thank you a lot for your Time. But why does it not work if you want to use the color as you selection option?
Technical Discussion » Set attribute from @Frame, and hold that value
- patrickbaiti
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Technical Discussion » Set attribute from @Frame, and hold that value
- patrickbaiti
- 11 posts
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I am very familiar with the Node and how it works that's the reason why it is so frustrating right now that I can not figure out what I'm doing wrong to stop the accumulation. and the line of Code: @born += 0.1 won't change that.
I Don't understand why I can not transfer the concept you shared in the .hip file to work with the transfer of color.
I Don't understand why I can not transfer the concept you shared in the .hip file to work with the transfer of color.
Technical Discussion » Set attribute from @Frame, and hold that value
- patrickbaiti
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Could you explain me what this should change @born is still accumulating with each Frame. I feel super stupid that I have such a big problem with such a small thing.
Edited by patrickbaiti - May 14, 2021 05:03:38
Technical Discussion » Set attribute from @Frame, and hold that value
- patrickbaiti
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Yes that is exactly what I'm looking for but if I try it my self the variable does not stop counting after the Condition I use is longer valid. I don't no what I'm doing wrong.
Technical Discussion » Set attribute from @Frame, and hold that value
- patrickbaiti
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Could you maybe share a .hip file with this Code working? I copied it into a SopSolver but it @hitframe is 0 at any Time. And I don't know what I'm doing wrong.
I'm transfering a color from a sphere on to a grid and I want to grap an attribute whixh holds the value of the Frame when the color change happend.
I'm transfering a color from a sphere on to a grid and I want to grap an attribute whixh holds the value of the Frame when the color change happend.
HOULY Daily Challenge » Day 19 | Worlds: Peak
- patrickbaiti
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HOULY Daily Challenge » Day 18 | Animals: Muscle
- patrickbaiti
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HOULY Daily Challenge » Day 16 | Animals: Feathers
- patrickbaiti
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HOULY Daily Challenge » Day 13 | Animals: Slime
- patrickbaiti
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HOULY Daily Challenge » Day 9 | Motion: Growth
- patrickbaiti
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