Hello , in the image I am showing a result of two cilindrical shapes "unioned" with a boolean sop.All good. Used a Labs edge smooth as well.My question is, is there a way of averaging the points along ( without changing the main shapes ) along the "border" edge where the two shapes merge.
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Houdini Indie and Apprentice » Even out/average edge lenghts or points.
- rookyspooky
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MARDINI Daily Challenge 2021 » Day 4 Animation | Motion | Escape
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MARDINI Daily Challenge 2021 » Day 3 Animation | Motion | Leap
- rookyspooky
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MARDINI Daily Challenge 2021 » Day 2 Animation | Motion | Grow
- rookyspooky
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MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce
- rookyspooky
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Day 1 - First entry ( a little late ) - Bounce - Animation
Edited by rookyspooky - March 9, 2021 02:50:29
Houdini Indie and Apprentice » FLIP : Attracting particles to goal geo
- rookyspooky
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Hi there,
I am searching for this solution as well, and for now I am using Pop Steer Seek with the point per particle method , for ok-ish results, there are a lot of tutorials for doing this without dynamics..took me a while to get the results I wanted.
Cheers
I am searching for this solution as well, and for now I am using Pop Steer Seek with the point per particle method , for ok-ish results, there are a lot of tutorials for doing this without dynamics..took me a while to get the results I wanted.
Cheers
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