edward
You can use wildcards in the path parameter of the Export CHOP. Or, you can even use the @ syntax to specify a group of them.
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Thanks you for answer, edward I try this today.
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In earler maya works i make “bake keys” for dynamics. Then i optimise scene animation with simplification animation curves. This way give me really lightweight scene animation, without file-cache references. I try find analog of this tool in houdini. houdini give nice work with dynamics file cache, but when cache is really big and link to many objects, work is too slow.
I try today use some expressions with this wildcards.
Thanks you.