I was playing around with the %bound auto collection, and according to the documentation [www.sidefx.com] it should be possible to use the
t
specify the time range over which the bounding box (or frustum) of each primitive is calculated.
However, I tried to use this in a prune LOP, using just a single float, then a 3 element vector, and tried using different syntaxes, but it doesn't seem to work, it only prunes objects based on the current time. Here's a screenshot from a test. It's a simple setup, just some cubes instanced to some grids (instancer method is set to reference) and a keyframed camera (animation spans from frame 0 to 50.
Am I just missing something?