MartybNz
Necroing a 5 year old post shows the general level of interest in Mental Delay around here.
Any development resources, other than Mantra would hopefully go towards supporting the next generation of GPU realtime renders:
Rendering Engine Mizuchi Tech Demo – “Museum”
https://www.youtube.com/watch?v=sYX9I3ONHc4 [youtube.com]
well.. i dont like to start threads if they already exist… I was looking for “mental ray in houdini” so sorry if anyone is upset over my necroing.
that is a pretty cool demo. i have played with a few myself in various other 3d packages.
What is curiously absent, is what i love about mental ray though… is its refraction tracing. Also im not sure how many of the blurry reflections in the demo are actually traced and how many are mapped… the dof looked a little off… its not bad but Im happy with basic GI diffuse shading with mantra… where it really hits the wall is blurry reflection/refraction tracing, smooth results just take too much time, the unified sampling is really working awesome in MR too.
im rendering to 4k, have blurry refractions. The only reliable way to get a clean image is to increase pixel samples and find a good balance of max rays and variance settings. Ultimately what i would love to have is some kind refraction ray interpolation like MR. Grain is ok for film alot of times, but im going for beauty so id like it clean and quick.
mantra is definitely a good render engine and for lots of the typical effects rendering it is a great render engine. I wouldnt say its the fastest in the world though.