Hi All,
I tried this method with the new 3.5.02 version of redshift and I cannot get my explosion to have motion blur.
I did everything that was in the hip file. Did splitting on the vel field and all.
I dont know what is missing and the documentation right now for redshift for this issue is low.
Have anyone got motion blur to work with new 3.5 version of redshift?
All the best,
Steven
Found 13 posts.
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Technical Discussion » Getting Motion blur on volumes in Redshift. Need to split vel to vel.x, vel.y, vel.z. How?
- svenvfx
- 13 posts
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Technical Discussion » How do i reduce Houdini's load on my laptop's cpu?
- svenvfx
- 13 posts
- Offline
dim1984kimo
Set Affinity for Houdini.exe
https://www.youtube.com/watch?v=37flYSGOlaA [www.youtube.com]
This helped so much. Thanks!
Houdini Lounge » An antivirus that doesn't mess with Houdini.
- svenvfx
- 13 posts
- Offline
splitpointIm now having issues with Avast
I use Avast! here, no issues.
Been using them for years too.
Edit: it works but it loads 20x slower
Edited by svenvfx - June 20, 2021 21:45:20
Work in Progress » single RBD piece affecting multi-piece Object
- svenvfx
- 13 posts
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Sorry for being confusing. ops:
I've attached the hip and alembic file for you to dig in.
Hope this is helpful.
-Steven
I've attached the hip and alembic file for you to dig in.
Hope this is helpful.
-Steven
Work in Progress » single RBD piece affecting multi-piece Object
- svenvfx
- 13 posts
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Hi everybody,
I have a scene, say many lamps, that have many pieces but I only want to use proxies to affect the lamps. So instead of simming multiple pieces per lamp, I want sim one piece per lamp(like proxies), affecting the multi-piece lamps by the proxies from my RBD sim. What is a good route for that?
Thanks in advance.
I have a scene, say many lamps, that have many pieces but I only want to use proxies to affect the lamps. So instead of simming multiple pieces per lamp, I want sim one piece per lamp(like proxies), affecting the multi-piece lamps by the proxies from my RBD sim. What is a good route for that?
Thanks in advance.
Technical Discussion » Preserving UV's with VDB fractures
- svenvfx
- 13 posts
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Hello Everybody,
I'm currently fracturing wood ( a barrel ) via VDB fracture. I got the fracture the way I want it but the UV's aren't being preserved as they should be.
I uploaded two pictures of the UV's before and after of the object being fractured. As you can see, the object does preserve it but the UV's are still a bit messed up. :?
If you could, please give some input of why this is happening. I've been trying all day resolving this issue but no luck.
Thank you in advance!
-Steven
I'm currently fracturing wood ( a barrel ) via VDB fracture. I got the fracture the way I want it but the UV's aren't being preserved as they should be.
I uploaded two pictures of the UV's before and after of the object being fractured. As you can see, the object does preserve it but the UV's are still a bit messed up. :?
If you could, please give some input of why this is happening. I've been trying all day resolving this issue but no luck.
Thank you in advance!
-Steven
Technical Discussion » Geometry very large when I import alembic files
- svenvfx
- 13 posts
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Hi everyone,
Every time I import any geo from Maya via alembic, my geo comes in very large (and my units are meters and in the Maya side, the units are in feet).
My question is what is the proper way in scaling the alembic file down to a more reasonable scale.
Thanks in advance,
-Steven
Every time I import any geo from Maya via alembic, my geo comes in very large (and my units are meters and in the Maya side, the units are in feet).
My question is what is the proper way in scaling the alembic file down to a more reasonable scale.
Thanks in advance,
-Steven
Technical Discussion » Cache of Fractured Geometry Colliding With Water
- svenvfx
- 13 posts
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Technical Discussion » Cache of Fractured Geometry Colliding With Water
- svenvfx
- 13 posts
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Hello everyone,
I'm making a shot that consists dam breaking and the water coming out.
I've cached the the dam breaking and now I'm trying to have that same cached geo to collide with the water.
I'm doing this so I could save a lot simulation time.
I cached the geo using a rop output driver using .bgeo file format. I then tried bringing in a file node, brought that cached geo and tried using it as a collider. But I'm having troubles of it working.
What is the proper way in bringing cached geo (of the dam breaking), and using it as a collider for the water spewing out?
Thank you for your time and help in advance,
-Steven
I'm making a shot that consists dam breaking and the water coming out.
I've cached the the dam breaking and now I'm trying to have that same cached geo to collide with the water.
I'm doing this so I could save a lot simulation time.
I cached the geo using a rop output driver using .bgeo file format. I then tried bringing in a file node, brought that cached geo and tried using it as a collider. But I'm having troubles of it working.
What is the proper way in bringing cached geo (of the dam breaking), and using it as a collider for the water spewing out?
Thank you for your time and help in advance,
-Steven
Houdini Indie and Apprentice » Passive Collider problems with Alembic
- svenvfx
- 13 posts
- Offline
Joker,
Here's what I finished with about 4 weeks ago. Thank you for your help. I was able to solve my problem and moved forwards.
Here's the video:
https://vimeo.com/83293793 [vimeo.com]
-Steven
Here's what I finished with about 4 weeks ago. Thank you for your help. I was able to solve my problem and moved forwards.
Here's the video:
https://vimeo.com/83293793 [vimeo.com]
-Steven
Houdini Indie and Apprentice » Passive Collider problems with Alembic
- svenvfx
- 13 posts
- Offline
Joker,
For some reason, I'm unable to upload my file and picture
and I don't go over the file size contraints.
I was having troubles of doing a foreach node because each piece has it's own geometry node inside a alembic xform node, which part of the complex alembic archive node.
Thank you for your help in advance.
-Steven
For some reason, I'm unable to upload my file and picture
and I don't go over the file size contraints.
I was having troubles of doing a foreach node because each piece has it's own geometry node inside a alembic xform node, which part of the complex alembic archive node.
Thank you for your help in advance.
-Steven
Houdini Indie and Apprentice » Passive Collider problems with Alembic
- svenvfx
- 13 posts
- Offline
Thank you for your help Joker,
I was able to convert a piece of the mech as a collider and it was able to collide successfully
But the mech has a lot of pieces (about 80 or so) to also collide with.
Is there a procedural way rather than repeating this process for each piece one by one?
iI would send my file but the abc. file is too large when zipped.
Thank you for your help in advance.
-Steven
I was able to convert a piece of the mech as a collider and it was able to collide successfully
But the mech has a lot of pieces (about 80 or so) to also collide with.
Is there a procedural way rather than repeating this process for each piece one by one?
iI would send my file but the abc. file is too large when zipped.
Thank you for your help in advance.
-Steven
Houdini Indie and Apprentice » Passive Collider problems with Alembic
- svenvfx
- 13 posts
- Offline
Hello All,
I'm new to Houdini and am trying us it for my Dynamics final. Been using it for two months now. I've RBD and FLIP fluid sims.
For my final here's my problem:
I imported my alembic scene from maya of mech walking through walls. Those walls were going to be fractured by the Mech in Houdini. The ground I was able to set as a passive from the abc file but I cannot simply make the mech a passive collider that was imported via alembic.
I'd figure that the geo that I want to be passive has to be from a SOP network but I don't know how. I tried many things such as using an object merge SOP to bring in the alembic geo.
Any thoughts of making my mech (imported as an alembic file format) into a passive collider?
Thank you in advance, much appreciated!
-Steven
I'm new to Houdini and am trying us it for my Dynamics final. Been using it for two months now. I've RBD and FLIP fluid sims.
For my final here's my problem:
I imported my alembic scene from maya of mech walking through walls. Those walls were going to be fractured by the Mech in Houdini. The ground I was able to set as a passive from the abc file but I cannot simply make the mech a passive collider that was imported via alembic.
I'd figure that the geo that I want to be passive has to be from a SOP network but I don't know how. I tried many things such as using an object merge SOP to bring in the alembic geo.
Any thoughts of making my mech (imported as an alembic file format) into a passive collider?
Thank you in advance, much appreciated!
-Steven
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