I have the same problem and can not find the solution, and see if anyone takes us out of doubt.
I tried with poor results:
Animation gravity
Creation frame
must be something simple type, activate by hit or by collission… ops:
Found 4 posts.
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Houdini Indie and Apprentice » Rigid Body Simulation
- tamariz
- 4 posts
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Houdini Indie and Apprentice » Help with Voronoi
- tamariz
- 4 posts
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Hi, I don´t know that´s happens in your script but I know a other form for goes to goal with paint node.
Hope this helps.
Hope this helps.
Houdini Indie and Apprentice » Bullet demolition, someone help me, please.
- tamariz
- 4 posts
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Hi 3d-Gang, thanks a lot, works very well, that was to animate gravity or switching rigid body solver to ON at certain frame I tried it and it does not work, your setup make it work.
I also see an animated “static object” causes the simulation does not work. Something wrong with this configuration?, Should always be objects with inertia and not imported from other software?
I can not believe that there is an option in “bullet” to enable the simulation at the time of the collision.
Thanks, I hope to see of the forum, I'll upload progress of work and if you need anything let me know.
I also see an animated “static object” causes the simulation does not work. Something wrong with this configuration?, Should always be objects with inertia and not imported from other software?
I can not believe that there is an option in “bullet” to enable the simulation at the time of the collision.
Thanks, I hope to see of the forum, I'll upload progress of work and if you need anything let me know.
Houdini Indie and Apprentice » Bullet demolition, someone help me, please.
- tamariz
- 4 posts
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Hi all, I am doing an exercise with Bullet, I have a window glass with window frames that are impact for a ball, the window frames separately fine, but the crystals are separated burst and before the impact of the ball.
to see if any expert tell me how I can do to achieve proper simulation.
thanks. :roll:
to see if any expert tell me how I can do to achieve proper simulation.
thanks. :roll:
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