tamariz
tamariz
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Recent Forum Posts
Rigid Body Simulation Jan. 16, 2013, 9:14 a.m.
I have the same problem and can not find the solution, and see if anyone takes us out of doubt.
I tried with poor results:
Animation gravity
Creation frame
must be something simple type, activate by hit or by collission… ops:
I tried with poor results:
Animation gravity
Creation frame
must be something simple type, activate by hit or by collission… ops:
Help with Voronoi Jan. 14, 2013, 10 a.m.
Hi, I don´t know that´s happens in your script but I know a other form for goes to goal with paint node.
Hope this helps.
Hope this helps.
Bullet demolition, someone help me, please. Jan. 13, 2013, 11:50 a.m.
Hi 3d-Gang, thanks a lot, works very well, that was to animate gravity or switching rigid body solver to ON at certain frame I tried it and it does not work, your setup make it work.
I also see an animated “static object” causes the simulation does not work. Something wrong with this configuration?, Should always be objects with inertia and not imported from other software?
I can not believe that there is an option in “bullet” to enable the simulation at the time of the collision.
Thanks, I hope to see of the forum, I'll upload progress of work and if you need anything let me know.
I also see an animated “static object” causes the simulation does not work. Something wrong with this configuration?, Should always be objects with inertia and not imported from other software?
I can not believe that there is an option in “bullet” to enable the simulation at the time of the collision.
Thanks, I hope to see of the forum, I'll upload progress of work and if you need anything let me know.